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‘Super Rumble,’ Brings Free-For-All FPS Action to Meta Horizon Worlds

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lisajaloza
Retired Support
2 years ago

Towards the end of May, we held a beta weekend for a new game in Meta Horizon Worlds codenamed Titanborne Rumble. Designed to test model and texture importing for Worlds, Titanborne was a hit with the Worlds community as players coordinated with friends for a social gaming experience. And now, the game is back, albeit with a new name: Super Rumble.

Check out the blog post for all the details, and let us know your thoughts in the comments.

Published 2 years ago
Version 1.0

3 Comments

  • It's a good game and definitely has potential as long as Meta plans on updating the game with performance improvements and fresh content.  I played a few matches this evening and had no problem jumping right into a multiplayer match.  There were a few frame drops/laggy moments, but they were few and far between-- occurring once every other match or so.  

    The main issue I had was with gripping 2-handed weapons. Holding 2-handed weapons was not properly aligned for me and needs tweaking.  I had to hold my lead controller slightly out to the left in order to aim straight with a 2-handed weapon rather than have it directly in front of my back controller for aiming down sights.  It felt awkward and ultimately forced me to abandon the use of 2-handed weapons altogether.  The 2nd feedback I have is to randomize the weapon drops.  There appears to be only the 1 map, and the location of the weapons was the same with each round.  So the strategy became the same for every match-- everyone raced straight to the same spot to pick up the powerful grenade launcher (similar to the golden gun scenario of the old 007 goldeneye shooter).  And it just so happened that the player who picked up the grenade launcher appeared to take a commanding lead with an early string of multiple kills due to the high damage compared to the other weapons. Randomizing the weapons drops or balancing the damage of the weapons to make it more competitive will help make the game less frustrating.

  • Not really free for all if Horizon Worlds is still geo-restricted, is it? I remember you using the tagline "defy distance" for VR. And now you're building "the Metaverse"... and setting up strict borders around it. Why?

  • This is to date my favorite metaworld to play in! I’ve been addicted since the moment I first stepped into the arena. I love the graphics, the fast past combat, the array of weapon choices and dual wielding, the addition of the power ups, really all of it. I would love to see more content added to it as there really is only the one map. While I prefer a full lobby of players, the map is quite small and I’ve noticed that at times I just can’t pick up another weapon (sometimes the whole round) due to the their respawn timer and limited spawn locations. As said above, the rocket launcher is fairly OP and most people make a mad dash for it right from the beginning. If paired with unlimited ammo you can eliminate the entire lobby 3 fold before anyone can really fight back, especially since it does damage through walls. I’ve also noticed that even though the world may show 70 people playing, when I join the waiting area there is nobody to play against, especially later in the evening. I’m assuming matchmaking is somewhat regional. The very last thing I’ve noticed is if somebody grabs the sword, pairs it with the super dash power up , and has somewhat poor latency, they are basically impossible to hit as their characters frame rate is low, and they are moving extremely fast. Most 100+ leveled people seem to largely rely on that play style, and I can see why. All in all I love the game and hope to see it grow! I’d honestly love a tournament!!