Blog Post
You said it! And at this point, it's just become a device for business meetings, and they're taking away a lot of opportunities for people to connect socially. And others who we're creating things, it took away a platform for them to get their art out there as well as opportunities for them to make money.
I feel like you have hit a main point. They want to monopolize the income and the ability to make money. This can definitely do that. I hate it for all of those who have taken time to learn new ways to create and now that is just gone... VRChat is just not the same. I don't understand why this is the move if not for money. You can't have a "world" on a phone. The sense of community they are ripping away from people...or making them pivot or try to find other things...is really sad! There is no chance the "mobile version" lasts or even has an uptick of users. I would love to see the data that supported this move and I would love to see the user data POST this move.
- Sneaky_Weasel9228 days agoMHCP Member
Exactly, me too
- Maccyb12328 days agoConsultant
AmberLou24 That's exactly what it is all about. Money. It's sad and will be missed but it's inevitable if the company does not see a profit. It's the harsh reality of business. I feel very sad for people who are losing this. I can't even see mobile being around for very long as lots of people won't bother using it as apparently it's not a great experience. It's the end of an era.
- autoshade12827 days agoHonored Guest
If they can still host the worlds for display on the phones, why not VR? Like, what possible overhead difference is there for keeping the VR version alive that would cost more than the phone app? The data is still hosted. Makes no sense.