Recent Discussions
Quick question about player management in Worlds.
I'm in the planning process for another attempt at a world, this time trying to take into consideration better player management. Having learnt recently how to manage cameras and player controls I have a question about how you manage a lobby. Is it possible that your world can have more than the max number of players you set in 'Players Settings' what happens if your world is "full"? Does this just work transparently a world that is supposed to be 1v1 (max 2 players) will just spawn to demand or can there only be one instance of a world running?LNATIONDEV10 hours agoMember0likes0CommentsUnderstanding the rooftop racers demo
Hello, Unsure this is the correct forum to ask this question, it seems you can only have access to one at a time which is a bit silly but any ways. I've just downloaded the sample "rooftop racers" world and I'm looking at the the double jump logic. I see the relevant logic inside PlayerLocalController script that actually implements the double jump. I think I understand the toggle stuff between player and server running. However what is confusing me is in the world there are 8 objects configured with the script attached. Setup like you have to attach the object/script to the player when they enter the game. Is this truthful and where can I find that logic which attaches the player to the object?SolvedLNATIONDEV21 hours agoMember0likes2CommentsKeyboard mapping in the desktop editor.
Hi, I'm looking at the keyboard shortcuts for 'Preview mode'. With the quest you have controllers so you have more options than just jump, grab and release. Is it possible to manually map a key. Is this documented anywhere?SolvedLNATIONDEV23 hours agoMember0likes2CommentsIn-world purchase issues
Hello everyone! I just published a clothing store with in-world purchases and once someone buys an item it doesn’t show up on their assets. Does anyone else is having this same issue? (Someone just purchased 6 pieces and non of them are showing in their assets/closet). Any information would be really appreciated. Thanks!GrizlyMC2 days agoPartner0likes1CommentUsing Player-Dropped Portals Break Player Collision
I turned this into its own thread sense it seems this is a Horizon World issue and not just my world. Would love if any would help test this to confirm if what I am seeing is correct. ## Bug Using a portal breaks player collision. I tested this many times by directly traveling to Super Rumble, where no bug was occurred. I then tested many times using portal, where the bug would occur most the time. Wrote down on a paper trying to make sure I had high confidence in the bug and reported the bug using the 4 button report thing. Going straight to super rumble: No Issue Go to rumble using portal, bullets start going through some players. It is at random but the players you can't shoot stays the same. So you some players you will be able to shoot and some you can't. Recreating Bug To recreate this bug go to horizon lobby area, create portal to rumble and shoot at players. Keep in mind if you shot the guns it will trigger hit, it is the player collider that on some players you won't be able to hit. I have had the same issue with my game, but usually only use portals to get people to try it out, so really hard to fully know without some help.FreakyChest2 days agoMember0likes3CommentsCause of laggy worlds and kicking players out
So I think I figured out why many worlds are laggy and kicking people out. LEADERBOARDS. In 3 worlds of mine and another I'm working on that became super laggy, high crash rates, hitch fraction on June 28th. I deleted all the LEADERBOARDS, everything about them (ie, Physical objs that display, any script references, and the variables in the Leaderboard tab of the console). All 3 worlds now run flawlessly. For now I can create in session "leaderboards", but they will only show historical data for those in the session based on the ppvs. So if your worlds became laggy, kicking people out on or about June 28th, I recommend deleting everything associated with the built in Leaderboards. How Meta has not "discovered" this by now is disappointing. Good news, historical data will continue to be saved in ppvs, just not displayable until they figure out what happened to them. If this indeed is the cause of the issues so many are having i think I need to come to Connect to further explore remedies 😜🤪😎😁SyBorgVR2 days agoPartner3likes0Comments