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📣 MHCP’s Mentors Support the Creator Competition: Game Design
The entry period for the Meta Horizon Creator Competition: Game Design opens on June 8th . Starting next week, our mentors are running live sessions to support your design process as you develop your submission materials. Throughout the month, you’ll get: Deep dives into each of the three competition genres (Survival & Resource Management, Simulation & Management, or Tower Defense & Strategy) Sessions on mapping out a player journey Hands-on time with mood boards and visual identity Production planning workshops to scope a realistic Minimum Viable Product (MVP) Register for each on the events calendar, and save the calendar below for the full slate of programming!Submissions are OPEN! Meta Horizon Creator Competition: Game Design
The Meta Horizon Creator Competition: Game Design challenges you to create a mobile game design from the ground up and compete for your share of $250,000 in prizes. Show us your vision: the concept, the player experience, the visual direction, and how you'd bring it to life. This is your chance to put your game design thinking to work. 🎮What you'll do: Choose from three genres: Survival & Resource Management, Simulation & Management, or Tower Defense & Strategy Submit your design document, player journey map, visual concept pack, and production plan through Devpost 💰 Prizes — $250,000 across 22 winners: 🥇 1st place per genre (3): $20,000 🥈 2nd place per genre (3): $12,500 🥉 3rd place per genre (3): $10,000 ⭐ Honorable mention per genre (6): $7,500 🎲 Best Visual Direction (3): $15,000 / $12,500 / $10,000 💡 Most Innovative Design (4): $10,000 Key dates: June 8, 2026 1:00 PM: Submissions OPEN June 22, 2026 9:00 PM: Submissions close July 10, 2026: Winners announced 🎓Resources: We'll be running MHCP programming throughout the competition to support your creative process. Check out the Events Calendar to register and attend the sessions. 👉Register and get full details: HERE 📋Questions? Check the FAQ: HEREVirtuallyARealDinosaur1 day agoCommunity Manager1like6Comments📅 MHCP Programming (6/8 - 6/12)
This week’s sessions help you move from concept to blueprint as the Meta Horizon Creator Competition - Game Design kicks off. See what’s working on mobile today, scope out a realistic Minimum Viable Product (MVP), and drop in to the first office hour of the month with anything blocking your progress. 📌 Reminder: All entries must be submitted by Jun 22, 2026 @ 6:00pm PDT to be considered 📃 Production Workshop: Scope and Build Your MVP Plan Tuesday, June 9th @ 11:00 AM PT - Hosted by: MikeyAce MikeyAce shares the MVP-first build approach behind his award-winning mobile games *Mall Mayhem* and *Dino Mart Tycoon*. He’ll show you how to define the smallest playable version of your game, sequence the build around dependencies, and pinpoint where AI tools can actually speed up your work. Leave with a one-page production plan template and a prompting playbook to apply to your competition entry. 🎨 Design Workshop: Collect and Structure Your World's Visual Assets Thursday, June 11th @ 11:00 AM PT - Hosted by: SpaceGlitterUnicorn & Ashes2Ashes2 In this session, SpaceGlitterUnicorn and Ashes2Ashes2 walk you through how to pull mood boards, color palettes, and UI wireframes into a cohesive visual package. Leave knowing which visual artifacts belong in your Game Design Document and how to keep that visual identity consistent from pre-production through submission. ❓ Q&A Session: Drop-In Mentor Office Hour Friday, June 12th @ 11:00 AM PT - Hosted by: MikeyAce & GausRoth Close out the week with MikeyAce & GausRoth’s first office hour of the competition. Bring any follow-up questions from this week’s sessions or anything you want a second set of eyes on. 🎥 Want to revisit a past mentor session? Head to the official MHCP YouTube channel to explore dozens of recordings from previous months on-demand.Ben.SH3 days agoCommunity Manager0likes0Comments🏆 Meta Horizon Creator Competition: Game Design
We're investing in new earning opportunities for all MHCP creators as Horizon evolves to new creation tools - and competitions are a big part of that. Today, we're excited to announce the first competition of 2026. 🎉 The Meta Horizon Creator Competition: Game Design challenges you to design a mobile game from the ground up and compete for your share of $250,000 in prizes. Show us your vision: the concept, the player experience, the visual direction, and how you'd bring it to life. This is your chance to put your game design thinking to work. 🎮 What you'll do: Choose from three genres: Survival & Resource Management, Simulation & Management, or Tower Defense & Strategy Submit your design document, player journey map, visual concept pack and production plan through Devpost 💰 Prizes — $250,000 across 22 winners: 🥇 1st place per genre (3): $20,000 🥈 2nd place per genre (3): $12,500 🥉 3rd place per genre (3): $10,000 ⭐ Honorable mention per genre (6): $7,500 🎲 Best Visual Direction (3): $15,000 / $12,500 / $10,000 💡 Most Innovative Design (4): $10,000 📅 Key dates: Now: Registration is open June 8: Competition starts June 22: Submissions close (6:00 PM PST) July 10: Winners announced 🎓 Resources: We'll be running MHCP programming throughout the competition to support you in your creative process. Detailed schedule will be posted on June 1 in the Events Calendar. ✅ Who's eligible: All MHCP members who joined the program on or before June 1, 2026, in eligible regions. See official rules for more details: https://mhcp-game-design.devpost.com/rules You know what makes a game fun -- that's your edge. 💪 The design thinking you put into this competition carries directly into our new creation tools when access opens up. We can't wait to see what you come up with. 🚀 👉 Register and get full details: https://mhcp-game-design.devpost.com/ 📋 Questions? Check the FAQ: https://mhcp-game-design.devpost.com/details/faqBen.SH15 days agoCommunity Manager4likes0Comments📅 This Week in MHCP Mentor Programming 5/25 - 5/29
Round out the month with our final session building a digital pet app in Noesis, and join GausRoth to help creators playtest their latest worlds 🕵️ Noesis Build-Along, Part 3: Feature Detective 🗓️ Date & Time: Monday, May 26th @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, MKE_TheGuru Part 3 of our Noesis Build-Along picks up the tamagotch project we started back in April. Join our mentors as they work through the next layer of the build live to show you how the pieces come together over multiple sessions. Whether you’re jumping in fresh or have joined us all along, this session will show you how expert creators reason through Noesis features in real time. 🎯 Worlds Playtest 🗓️ Date & Time: Friday, May 29th @ 11:00 AM PT Host: GausRoth The fastest way to find out what’s working in your world (and what’s broken) is to put it in front of real players when the time is right. GausRoth hosts this month’s Worlds Playtest, where the community comes together to play through worlds and trade honest feedback. Bring a half-finished mechanic or a launch-ready build to receive the honest feedback that’s hard to come by anywhere else. Submit your world here for a chance to have it playtested live. 🎥 Want to catch these sessions later? The official MHCP YouTube channel is your go-to destination for on-demand replays.Ben.SH17 days agoCommunity Manager0likes0Comments📅 This Week in MHCP Mentor Programming 5/18 - 5/22
This week we’re getting hands-on with two practical workshops: one on building TypeScript components with Noesis, and the other on going mobile-first without breaking what you’ve already built. 🕵️ Noesis Build-Along, Part 2: Feature Detective 🗓️ Date & Time: Thursday, May 19th @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, MKE_TheGuru Feature Detective is back! This is your opportunity to watch our expert mentors learn Noesis on the fly and reason through implementation work in real time. SeeingBlue, Ashes2Ashes2, and MKE_TheGuru take April’s UI plans and turn them into working TypeScript components to build out the code base for a small-scale game loop. Did you miss the first session? Watch Part 1 here: 🤳Going Mobile First (Without Breaking Your Game) 🗓️ Date & Time: Wednesday, May 21st @ 11:00 AM PT Host: Ashes2Ashes2 Building across surfaces means making the tough calls about what to cut and what to rework. In this workshop, Ashes2Ashes2 walks us through the decisions and tradeoffs she makes as part of her own mobile-first workflow. From repurposing existing assets to focusing on front-end development, this session will give you the practical tips to stay flexible and build systems that hold up as you experiment. 🎥 Have you subscribed to the official MHCP YouTube channel yet? Catch these sessions and dozens more on-demand.Ben.SH25 days agoCommunity Manager1like0Comments📅 This Week in MHCP Mentor Programming 5/11 - 5/15
Join us to celebrate recently launched worlds that highlight the MHCP community’s creativity, and strengthen your workflows with AI assistance that cuts out roadblocks. 🗺️ "Whatcha Building?" Community World Tour 🗓️ Date & Time: Tuesday, May 12th @ 5:00 PM PT Host: MKE_TheGuru There’s a vibrant community of creators rooting for your work. In this session, MKE_TheGuru spotlights recently published worlds and gives the creators behind them a chance to speak to their builds in real time. Join from mobile, drop in your questions, and get an inside look at what your fellow creators are working on. 🤖 Do More of What You Love: Practical AI for Every Role 🗓️ Date & Time: Thursday, May 14th @ 11:00 AM PT Host: MikeyAce This session will teach you the best ways to use AI to clear the tedious work that’s slowing you down. Whether your focus is on designing/producing, blocking out storyboards, or fixing bugs, MikeyAce uncovers the role-specific workflows you can apply right away to make AI your superpower. 🎥 Can’t make it live? Catch the full session on MHCP’s official YouTube channel .Ben.SH1 month agoCommunity Manager0likes0Comments📅 This week in MHCP Mentor Programming 5/4 - 5/8
Join SGU this week to hone your artistic eye with pro level design. 🖌️ How It’s Made: Reverse-Engineering Game Art 🗓️ Date & Time: Thursday, May 7th @ 11:00 AM PT Host: SpaceGlitterUnicorn One of the fastest ways to think like a professional game artist is to study how the pros actually create. In this session, SpaceGlitterUnicorn shows you how to deconstruct existing game assets and environments to understand the materials, lighting, topology, and texture choices behind them. While she works through examples live, you’ll learn to train your eye for the details most beginners miss. 🎥 Want to work through mentor live sessions at your own pace? Subscribe to the MHCP YouTube channel .Ben.SH1 month agoCommunity Manager0likes0Comments📱 Coming this May: Build worlds your way
May is packed with practical live sessions designed to make you a sharper creator. We’re covering the art of reverse-engineering great game design, putting your most recent builds in the spotlight, and offering up AI workflows that free up time at every stage of your process. Plus, you can expect all new Build-Along and Feature Detective sessions to round out the month. 🖌️How It’s Made: Reverse-Engineering Game Art 🗓️ Date & Time: Thursday, May 7 @ 11:00 AM PT Host: SpaceGlitterUnicorn One of the fastest ways to level up is to study the great work you already know and love. In this session, SpaceGlitterUnicorn breaks down existing game assets to uncover the lighting, texture, and design techniques that make them so effective. 🗺️“Whatcha Building?”: Community World Tour 🗓️ Date & Time: Tuesday, May 12th @ 5:00 PM PT Host: MKE_TheGuru Want your world featured live? Submit it here for a chance to walk the community through what you’ve been building. If selected, MKE_TheGuru will screen share from inside your world while you take questions in real time and explain your workflows. 🤖 Do More of What You Love: Practical AI for Every Role 🗓️ Date & Time: Thursday, May 14th @ 11:00 AM PT Host: MikeyAce There’s an AI workflow that can take the friction out of whatever you’re working on right now. MikeyAce shows you how to use these tools to move past the work that’s slowing you down, whether that’s designing, sticking to timelines, or writing code. 🕵️ Noesis Build-Along, Part 2: Feature Detective 🗓️ Date & Time: Tuesday, May 19th @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, MKE_TheGuru Feature Detective is back! Watch your mentors turn last month’s UI plans into working TypeScript components and a code base for a small-scale game loop. 🤳 Going Mobile First (Without Breaking Your Game) 🗓️ Date & Time: Wednesday, May 21st @ 11:00 AM PT Host: Ashes2Ashes2 Building across surfaces means making the tough calls about what to cut and what to rework. Join us for this session as Ashes2Ashes2 takes us through the decisions and tradeoffs she makes in her own mobile-first workflow. 🕵️ Noesis Build-Along, Part 3: Feature Detective 🗓️ Date & Time: Monday, May 26th @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, MKE_TheGuru Our Feature Detective Noesis Build-Along picks up where we left off with the tamagotchi project we started last month. Whether you’ve followed every part or you’re jumping in fresh, see how the pieces come together as our expert mentors build out the next layer. 🎯 Worlds Playtest 🗓️ Date & Time: Thursday, May 28th @ 11:00 AM PT Host: GausRoth What’s one of the fastest ways to find out what’s working in your world? Put it in front of real players. Join GausRoth for this month’s Worlds Playtest to surface real-time feedback alongside your fellow creators. Submit your world here to be featured.Ben.SH1 month agoCommunity Manager0likes0Comments📅 This Week in MHCP Mentor Programming 4/27 - 5/1
This week we're closing out April with a look under the hood of the AI tools you've been using, plus a chance to get direct feedback on your mobile port. 🔍 What Makes Your AI Tick? - A Deep Dive on Understanding AI Agents 🗓️ Date & Time: Tuesday, April 28 @ 11:00 AM PT Host: Shards632 Shards632 builds on SeeingBlue’s previous session on copilot scripting to dig deeper into how modern AI agents, LLMs, and orchestration architectures actually work. Learn to prompt more effectively while taking a look under the hood of your go-to AI tools. 🧪 Worlds Playtest: VR to Mobile 🗓️ Date & Time: Thursday, April 30 @ 11:00 AM PT Host: GausRoth GausRoth hosts this month's playtesting session with a focus on VR-to-mobile ports. Watch as the community plays through worlds that creators want to make the mobile jump with, and see firsthand what's working and what creators are still figuring out. 🎥 Want to catch these sessions later? The official MHCP YouTube channel is your go-to destination for on-demand replays.Ben.SH1 month agoCommunity Manager0likes0Comments