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🎥 Code Smarter with AI Agents in VS Code
With the right context and prompting, you can turn GitHub Copilot into your own personal junior developer. In this Build-Along session, MHCP mentor SeeingBlue shows you how to stop writing code line-by-line and start describing what you want to build to Copilot. Speed up your workflow so you can spend more time designing and less time troubleshooting.Ben.SH4 days agoCommunity Manager1like0Comments🎥 Worlds Playtesting - Slay them Fighters and Raft
Watching real players interact with your world is the fastest way to uncover what’s working and what’s not. In this session, MHCP mentor GausRoth leads a live playtest of Slay Them Fighters and Raft and explains how player feedback shapes loop design and early-stage decisions. You’ll see where mobile limits and player interactions cause friction during playtests, and how those moments help creators decide what to explain better and what to fix before launch. WORLDS Slay Them Fighters!: https://horizon.meta.com/world/810728425454098/?locale=en_US Raft: https://horizon.meta.com/world/1584989406013221/?locale=en_USBen.SH6 days agoCommunity Manager0likes0Comments💡 Want to learn Noesis UI fast?
Bring all new methods of interaction and polished user interfaces to your worlds with Noesis UI. The visual editor in Noesis Studio makes building UIs easier and more intuitive. With these quick start videos on the MHCP YouTube channel, you can be up and running in no time. Get Started with Noesis Studio - Install, setup, and get your first layouts and bindings working with this overview and build-along. Create Dynamic Shops & Inventories with Noesis - Harness the power of templates and items to build grids and lists that adapt to your data as it grows. ListBox, Animations, Color Pickers and more in Noesis - See four quick examples of interactive interfaces in worlds to get inspired. To learn hands-on, check out the Noesis tutorial world available in the Worlds desktop editor.Ben.SH9 days agoCommunity Manager0likes0Comments🎥 Building with Noesis - ListBox, Animations, Color Pickers & More
Ready to see what advanced Noesis UI can really do? MKE_TheGuru, Tellous, Shards632, and GausRoth go under the hood of four production-ready components: a scalable mod tool, an animated countdown system, an interactive color picker, and a persistent audio settings manager. In this session, you will learn: How to use ListBox for scalable player lists How to trigger animations in XAML without complex scripting How to build interactive tools like color pickers with layered gradients and mouse events How to architect persistent player data with separate UI and Manager scriptsBen.SH10 days agoCommunity Manager0likes0Comments🎥 Create Dynamic Shops & Inventories with Noesis
Join MHCP mentor and 2025 Mobile Innovation competition winner MKE_TheGuru for a deep dive into building scalable User Interfaces (UIs) in Meta Horizon. In this tips & tricks Build-Along, you’ll learn how to move beyond static menus to create dynamic shops and inventories that update automatically and scale with your community. In this session, you will learn: How to use templates to design once and reuse everywhere Use the ItemsControl element to build grids and lists Create interactive Visual States for buttons and itemsBen.SH11 days agoCommunity Manager0likes0CommentsSublevels for Live Ops Updates
Ever wish you could add fresh content to your worlds without having to worry about breaking it? In this MCHP creator workshop, mentors Ashes2Ashes2 and Tellous guide you through doing exactly that using the Sublevel Gizmo. This powerful tool lets you build modular areas that swap in and out, so you can add seasonal content and story expansions without starting from scratch.Ben.SH19 days agoCommunity Manager1like0CommentsBring Photorealistic Textures to Your Worlds
Want to bring photorealistic detail into your worlds? With this hands-on creator workshop from MHCP mentors SpaceGlitterUnicorn and MikeyAce, you’ll learn how to capture everyday textures from the real world and transform them into production-ready 3D assets. 💡 In this session, you will learn: How to photograph surfaces to create tileable textures using Photoshop How to generate roughness maps and normal maps that add realistic depth to your materials How to model geometry in Blender and apply multi-surface materials for maximum realismBen.SH19 days agoCommunity Manager1like0Comments🎥 Analytics Dashboard Deep Dive
Tired of guessing what's working in your world? In this MHCP Workshop, mentor Shards632 walks you through the Developer Dashboard's analytics tools, including recently added features like traffic attribution and heat maps. You'll learn how to use player interaction data and demographic insights to tune and refine your world for the best player experience.Ben.SH21 days agoCommunity Manager0likes0CommentsCase Studies and Video | Post. Refine. Repeat | Scout House x Meta Horizon Go-to-Market Academy
Social Media Strategies & Tactics for Meta Horizon Creators What if you could boost your world’s discoverability on social media without it cutting into your build time? That’s the exact pain point this session aims to solve. In our latest collaboration with Scout House , and the final GTMA session of 2025, expert creative strategists Kara Kittel and Sam Yu show you how to turn everyday gameplay clips into short-form content that earns views while saving you time. 💡 Here’s what you’ll learn by watching this session: Creators who stuck to a consistent posting schedule and quick capture and editing workflows saw noticeable gains in their reach and engagement. Clear opening hooks in the first seconds of a post consistently outperformed slower, work-in-progress openings. Even simple performance metrics like views, engagement, and retention can have a big impact on your social media presence. ♾️ Watch the full session. In addition to the on-demand video above, you can explore three MHCP creator case studies from the Meta Horizon Social Media Bootcamp. Each creator you see here implemented the same proven framework to their unique circumstances to drive results: TakaTado Case Study: @takatado focused on clearer hooks and consistency JDun Case Study: @jdun used simple analytics to ship high-volume, personality-driven content Chixie Case Study: Chixie traded highly-polished posts for quick, consistent updates to expand her reach Ready to level up your social media game? Get started via resources below.Ben.SH30 days agoCommunity Manager1like0Comments🎥 The Growth Blueprint Every Worlds Creator Needs | Part Two
You’ve published your world. Now what? In part two of this growth blueprint series, meta.jesus (founder of Illuminated Studios and creator of hit worlds Spin the Bottle and Kart Clash) gives you an up close and personal look at creating long-term retention in Worlds using his HOUSE framework. Walk away with concrete strategies for keeping players engaged long after launch and building a brand that compounds over time.Ben.SH1 month agoCommunity Manager3likes1Comment
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