Recent Discussions
Killing Floor Incursion Private MP Beta Weekend
Hello everyone! Jared here from Tripwire Interactive. This weekend we are running a private, NDA'd Killing Floor: Incursion Multiplayer beta weekend. Our primary focus for this test is feedback and issues with matchmaking and the multiplayer experience. If any interested parties would like to take part please let me know your full name (and company), email and Occulus account. Interested parties will receive an NDA to sign and return and then gain access to the build as well as our feedback survey. Thank you for your interest!TripwireYoshiro8 years agoHonored Guest0likes0CommentsHow do you put a game on sale?
The dashboard doesn't let me put a game on sale as far as I can see. I raised a support ticket last week to ask if my game could be put on sale and if there were any upcoming sales or promotional opportunities while on sale. Is a support ticket the best approach or should I be emailing someone? My game Dimensional is in the Gallery Apps section (despite good reviews and ratings), so presumably won't have many promotional options open to me, but any help or advice would be appreciated. Thanks.jumbli9 years agoMember0likes4CommentsTouch Controllers - Angular Velocity? (Unity 5.4)
Hi there, this is probably a silly question, but I am having a bit of trouble figure out the exact Unity C# implement required to convert Oculus' angular velocity to Unity. from: Oculus SDK's angular velocity (quaternions) to: Unity's RigidBody angular velocity (euler angles) Has any been able to do this successfully? I tried converting it to axis-angle, then to Euler, but that math doesn't seem to work out. Any help would be appreciated :)eddietree9 years agoHonored Guest0likes10CommentsRegistry key for home 1.13?
Hey guys, does anyone have a key to force home to update to 1.13? Need to be on the latest for all our machines as soon as possible (only some have updated) Any help is much appreciated, thanks! edit: a key to rollback would work aswell :)MikeF9 years agoTrustee0likes0Comments- Gullie6679 years agoProtege0likes0Comments
Using the short press to exit the universal menu exits the user to the Oculus Home menu
I am working in a GearVR project and I have a problem, - A back button long-press (greater than 0.75 seconds) must bring the user to the Universal Menu, this is working fine. - A back button short-press must bring the user to the "ShowConfirmQuitMenu", this is working fine. Problem here: When I am in the Universal Menu, if I press the back button short-press, must bring me to the gameplay, but for any reason Show the ConfirmQuitMenu. I am using Unity 5.4.3p4 and the plugin ovr_unity_utilities_1.10.0. and OVRPlatformMenu.cs With the Unity 4.3.3 and a deprecated version of this plugin I had not problem at the past. I have tried to fix it checking if I am in the Universal Menu then don't open another menu, but is not working, Maybe the plugin is calling the function of ShowConfirmQuitMenu more than once at the same time, but I can't resolve it Any idea? Thanks you very muchrobertogeek9 years agoProtege0likes2CommentsCloud storage examples?
Wondering if anyone has any examples of using the cloud storage save/load functions in unity? I keep getting error code OVR34461111 as a response when trying to load. Each attribute of the received message comes up as null after that. Any examples or help would be appreciated. ThanksMikeF9 years agoTrustee0likes10CommentsTouch to Unity Mechanim?
HI I think this is raised in other threads, but might warrant its own thread. Is ther a plan to create a mechanim ""Humanoid" compatible version of the touch setup. At the moment the unity touch seems to be based on its own rig and pose system, which is fine if only using with floating hands, but if want to use a mechanim based avatar it is hard to map. Cheerspjenness9 years agoRising Star0likes3Comments