Recent Discussions
JNI Dependencies and cross-platform build
Hi all, I'm currently working for a project for which I need to detect whether an Oculus device is plugged or not. I do so using the usb4java library usb4java. <dependency> <groupId>org.usb4java</groupId> <artifactId>usb4java-javax</artifactId> <version>1.2.0</version> </dependency> I want to build my program using Maven and Jenkins, which are installed on a ubuntu server, but I'm facing a problem with this library: if my program is built using this machine, my function is not working, but if I compile it on windows, my function is working like a charm:smile: Here is the function I use : if (hub == null) { UsbServices services = UsbHostManager.getUsbServices(); hub = services.getRootUsbHub(); } //List all the USBs attached List devices = hub.getAttachedUsbDevices(); Iterator iterator = devices.iterator(); boolean res = false; while (iterator.hasNext()) { UsbDevice device = (UsbDevice) iterator.next(); UsbDeviceDescriptor desc = device.getUsbDeviceDescriptor(); if (device.isUsbHub()) { res = res || isOculusPlugged((UsbHub) device); } else { try { if (desc.idVendor() == 10291) { res = true; } } catch (NullPointerException ignored) {} } } I get not error whatsoever, but the detection is just not working (res is always false) with the linux-built version. I checked and all JNI libs including Windows is in the JAR-With-Dependencies I'm running. Thanks.sandeepkumar104 years agoHonored Guest1like1CommentMEDIUM EVENTS & more!
Wanted to share this contest that we're sponsoring with Pinshape and Mold3D! Design your avatar using Medium and enter to win Form 2 3D printer (for bringing your sculpts to life), an Oculus Rift + Touch (great for gifting or for your second set up), and more! Judges include prominent Medium-artists, Dominic Qwek and Gio Nakpil. Share your designs here for inspiration!naycorn4 years agoHeroic Explorer2likes37Comments- 4115269354 years agoHonored Guest0likes0Comments
- huanghaibo4 years agoHonored Guest0likes12Comments
Medium crashes on import of object
Hello - like many others I'm having issues with Medium crashing when I attempt to 'import object as clay'. Unfortunately all the fixes, replies and work arounds I'm seeing are very old or not applicable. Medium was working fine with very complex meshes 2 months ago, same computer, same cable, same oculus, not sure but probably same drivers (I think I have auto update on my graphics drivers). I really like using Medium, I'd be happy to pay for it if it meant it worked reliably and I could get decent support, if that's an option? CheersFoxPants4 years agoHonored Guest0likes0CommentsTransparent/glass materials in medium?
There have been so many things I have gone to make that require transparent materials like glass, water, gems, etc. I am just wondering why there is no way to make materials transparent or if that is even a possible update. The metallic and light materials have allowed me to make a lot of cool stuff, and I wonder if there are more kinds on the way or if it is not feasible.eithman4 years agoProtege1like8CommentsOculus Medium Broken, Crashes When Creating Stamps
This problem has been posted around here quite a bit and i dont see a single solution or discussion of it being fixed. I literally cant use this software without this feature. And why hasnt the software been updated in such a long time? Seems unacceptable to me. Any answers on how to fix this other than downloading an old driver (since thats not really a real solution) would be greatly appreciated. ThanksVord4 years agoExplorer3likes3CommentsSerious tracking issues and bad framerate in Medium using Oculus Quest 2 + Link Cable
Hi, I'm getting some serious tracking issues when using Medium and Quest 2 + Link Cable connected to my workstation. The entire scene in Medium feels like it jiggles rapidly (translation and rotation) by a few centimeters when I move, thus making working in Medium utterly nausea-inducing. I've been using Oculus Medium (on this particular workstation) for almost two years now, first using it when the Rift S came out in March 2019. If I plug in my Rift S, the tracking in Medium works fine. Which leads me to think that the Quest 2 or Link Cable are causing the problem. I am using a third party USB cable (Modal 10 foot USB-C / USB-A) as my Link Cable. Could this be the cause? https://www.bestbuy.ca/en-ca/product/modal-3-0m-9-8-ft-braided-usb-c-cable-md-mca1021rr-c-red/14643145 Are the tracking issues in Medium a known issue when using the Oculus Quest 2 + Link Cable?bkdavid5 years agoExplorer0likes2CommentsAre you unable to start Medium? Are you crashing?
We’ve been noticing a rash of “Medium: Failure to Start” reports. After an investigation, we’ve found that sometimes Vulkan, a fairly new graphics API we started using with 2.0, will fail to initialize and cause Medium not to start. Most of the time, the failure to initialize is due to an out of date graphics driver issue. The normal driver upgrade process doesn’t always reliably resolve this problem: the drivers are corrupt, or the install didn’t do so correctly. To amend, we recommend a manual upgrade process following the instructions below: How to update your graphic drivers - https://support.oculus.com/1802104516741690/ How to repair Vulkan drivers - https://support.oculus.com/836193806590425/ In some cases, Medium is simply incompatible with a PC configuration. If you've already made sure you're on the latest graphic card, please post with the following information for fastest support: Include your Oculus_Medium.log from C:\Users\{username}\AppData\LocalLow\Oculus\Medium\log Include your GPU/ CPU/ OS Thanks!jessicazeta5 years agoHeroic Explorer1like27CommentsOculus Link + RX Vega M GL --> help please !
I bought a Oculus Quest and an Oculus Link (so to simplify development with unity as this does not require deployment of the full app). My hardware: Laptop: XPS 15 9575 (processor memory exceed the min requirements stated in Oculus link support page and the operating system is WIN10) Graphics card: RX Vega M GL the gpu has a vega architecture and should be compatible as stated in the Oculus link support page I also have installed the latest drivers for it GFX_Radeon_Win10_64_18.12.2.exe I install the oculus software, which seems to install correctly, but when I click on the icon it "says can't reach Oculus service", if I click on repair it does reinstall everything but the result does not change.RiccardoBovo5 years agoExplorer0likes3Comments