Recent Discussions
Reducing the minimum value of display brightness
Dear Developers, For my application, I need to dim the mobile display way more than what settings of GearVR let us do. I am wondering how is it possible? Where in the SDK should I enter or adjust my required brightness value? Thanks! Best Regards,mrgzadeh5 months agoHonored Guest0likes9CommentsOpening store page in Oculus app from link
Hi, Does anyone know if it's possible to open a store page in the Oculus Android app from a link/website? The idea is a link in an email will lead to the page so it can be installed on the Oculus Go. Linking to the webpage is no problem, but you can only purchase it there, not install it, plus they'd have to login in the browser if they hadn't yet (trying to make this as simple as possible for users) Something similar has been asked several years ago, but at the time it wasn't a feature. Is there any update on if it is now, or will be soon? Here's the other discussion: https://forums.oculusvr.com/developer/discussion/26946/oculus-store-deep-linking ThanksEricDahlSkybox3 years agoHonored Guest1like2CommentsAPK size limit
I so far have not seen a definitive answer on the size limit of an APK for Gear VR. I've seen some people say 500MB, but there are definitely some apps in the store with a download larger than that. I'm asking because my app is around 1.5GB and I'm not sure if that will be a problem or not. So does anyone actually know if there is a limitation on size?Solvedffleming4 years agoExplorer0likes2CommentsSend URL to open in browser via Bluetooth
I've discovered that I can't run my background server as an app and run the webapp in the browser at the same time.. boo. This will be fixed longer term when Exokit is ready, however I'm trying to come up with a solution in the meantime. I now want to run the background server on a mobile phone and send the URL (IP:port) to the headset from the phone (on the same wifi network). Is there anyway to get the address to the headset, i.e. a Bluetooth command to open the browser at a certain address? I can see how to do that in an app.. but then I can't run both the app and the browser at the same time...ben_knill4 years agoHonored Guest0likes1CommentOculus Go controller touchpad issues (discussion)
Related bug report can be found here: https://developer.oculus.com/bugs/bug/470815390013567/ The touchpad on the Oculus Go Controller sporadically reports significantly incorrect values for touch positions, mostly biased towards reporting a position of (0, 0) when the touchpad is clearly being touched, particularly towards the top of the touchpad. What are your opinions on this, have you noticed issues or is everything working as intended for you?Anonymous4 years ago2likes62CommentsBest Practice for Mobile Skybox?
Hi there. I understand that using Unity's default skybox is a no-no for mobile VR. Unfortunately there doesn't seem to be any clear direction on what the best alternative is. I am sure I have missed something somewhere... could somebody point me in the right direction? Thanks in advance for your help! Cheers, DanThunderbox_Ent4 years agoProtege0likes7CommentsOculus Go: How to keep awake while still in app
I working on an Oculus Go app, using Unity, where the user is literally expected to sleep while using the app and with the headset still on their head. I seem to be running into the problem where the Oculus Go goes into power save mode because of inactivity. Presumably, the user isn't moving enough when they are in a deep sleep. Although I've included instructions for the user on how to disable sleep as a system wide setting, this is far from ideal. On iOS, it is a simple one-line stay-awake type of command. Does anyone have any hints on how to keep the Oculus Go from turning off? Just to be clear, this stay-awake behavior should only happen while the user is wearing the headset and using the this app, and only this app. If the user takes off the headset, normal turn-off behavior should be immediately restored. Thanks in advance, JJJJBigThoughts4 years agoHonored Guest0likes8CommentsVirtual Reality SDK OpenVR failed to initialize. Will attempt to enable None instead.
Hey guys, Been working on developing a game for gear vr for a while now as a hobby, and its been going great. However, i am always getting these errors whenever i press play in the unity editor, however the dont show up in the console when i build, and my app runs great on the phone. (Galaxy S6): Virtual Reality SDK Oculus failed to initialize. Will attempt to enable Oculus instead. Virtual Reality SDK Oculus failed to initialize. Will attempt to enable OpenVR instead. XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! Virtual Reality SDK OpenVR failed to initialize. Will attempt to enable None instead. Doesn't seem to matter what version of unity or occulus SDK i use i've always had this issue. Is this a normal thing? Thanks!jonnystrong15 years agoProtege0likes5CommentsSecurity Vulnerability Test Result: Not enabled Android N's Network Security Configuration feature
After uploading the Oculus Go game build to a Release Channel, I got the following Security Vulnerability Test Result warning: "The app has not enabled Android N's Network Security Configuration feature, which forces the use of encryption (HTTPS) for all of the app's connections. The feature will block most cleartext HTTP traffic initiated by the app, which helps ensure that all data to and from the app has a base level of protection at all times." After some research, here is the solution I've found: (1) Create the file Assets/Plugins/Android/res/xml/ Assets/Plugins/Android/res/xml/network_security_config.xml Put in the file: <?xml version="1.0" encoding="utf-8"?> <network-security-config> <base-config cleartextTrafficPermitted="false"> </base-config> </network-security-config> (2) In the AndroidManifest.xml file, put in this line in <application>: android:networkSecurityConfig="@xml/network_sec_config" Example: <application android:networkSecurityConfig="@xml/network_security_config" android:allowBackup="false"> Problem solved. I hope this helps.Truthveyor5 years agoExpert Protege1like1CommentOsig generator down?
I need an oculus signature file for test my vr app on my device but i notice that the link: https://dashboard.oculus.com/tools/osig-generator/ doesn't work. Can I do anything to take this key from other sources? Or anyone can help me? Thank's you all!Lollolink5 years agoHonored Guest1like9Comments