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How to resolve entitlement check failure?
It appears that our application has failed the entitlement check part in the technical review the past couple times we tried submitting it. We have gone through the documentation and can't figure out what the issue in our entitlement check is. Below we have attached two screenshots that include a screenshot of our entitlement check script, and a screenshot of our OculusPlatformSettings. The OculusEntitlementCheck script is located in an empty game object in our opening scene so it should run the check on launch. We would really appreciate any assistance anyone could offer in fixing this issue. We are submitting to the Gear VR.SolvedAnonymous3 years ago0likes3CommentsError: ovr-platform-util: command not found
I get this error when trying to upload to App Lab. I have the ovr-platform-util.exe in the folder. Do I need to set anything up to make this work? $ ovr-platform-util upload-quest-build --app_id 123456789 --app_secret random --apk edu.FVTC.AutoShop.apk --channel ALPHA --notes "edits"foxvalleysoccer3 years agoProtege1like1CommentDeleting a Mobile VR app in the dashboard does'nt free it's package name for reuse
I just had to delete a complete GearVR app with already uploaded alpha builds from my apps dashboard (for various reasons). Now i wanted to recreate the Gear VR app and upload a new alpha build. For some unlogical reason, i now constantly get a package name conflict Package Name Already In Use The package name is already in use for another application. Every application must have a unique package name. I definitely CANNOT change the package name, as the whole app is part of a larger effort that requires exactly this specific package name This is beyond frustrating.. What are my options now ?Anonymous3 years ago3likes4Commentsovr-platform-util.exe fails with error "A server error occurred. The request will be retried."
Hi, For the past couple of days, I've been unable to upload builds to the Oculus backend using ovr-platform-util. The following stages succeed: - Starting upload for app: xxx - Finding files... - Validating package... - Deduplicating segments: - Submitting segments: But the last stage "Submitting upload..." loops on the following error: "A server error occurred. The request will be retried." I'm using ovr-platform-util in version 1.38.0.000001 Is there something wrong on the server side? Thanks, JulienAnonymous3 years ago3likes16CommentsCertificate Changed
I am getting "The APK is signed with a different certificate. Be sure to use the same keystore and key as used for a previous version". I first got an error that I had it signed with V2 type of signature which is not compatible with the Oculus Go. So I've resigned it jarsigner tool. So yes I am using V1 signature now. I've asked Oculus support to remove the previously uploaded binary, but nothing is happening yet.nice03 years agoHonored Guest0likes2CommentsOne user, multiple release channels
Hi, We want to be able to have multiple release channels (dev, bleeding edge, stable) to service our dev/test team and different clients with different levels of risk tolerance. This is fine if we assign any given user to a single channel, but it seems if we give a user access to multiple release channels they are only ever offered the highest available version across all channels. This means that, for example, a dev can't have access to all three channels on a single device. Am I missing something here? Is there some way to achieve what we're looking for other than having separate application profiles for each of these levels of stability we want to support?mattbenic3 years agoProtege1like2CommentsI'm trying to upload a trailer for a app lab submission, it keeps on saying incorrect aspect ratio
I've made sure the dimensions are correct, I have it at 1280 x 720, its less than 2 minutes. But it keeps coming up with invalid aspect ratio, how do I fix this????Steamdy_Hams4 years agoHonored Guest0likes0CommentsRename a New Unpublished App?
I can't find where to rename my unpublished app. SURELY this is a feature as I can't imagine such a simple, obvious feature would be missing from a professional storefront, but I can't find it. Searching in the forums shows that to rename a PUBLISHED app you need to send a support ticket. Surely that's not necessary for an unpublished app? Can anyone help?westingtyler4 years agoHonored Guest0likes7CommentsAndroidManifest.xml Problem
Hey, I am trying to upload my app into applab but it won't accept it I am getting this error : * APK install location should be `auto` (android:installLocation in AndroidManifest.xml). See documentation at: https://developer.oculus.com/distribute/publish-mobile-manifest/ and something about android:screenOrientation in AndroidManifest.xml I tried adding android:screenOrientation in AndroidManifest.xml and it didn't work and Even without its still not working and the apk location is on auto I added both but its still not accepting it for some reason my AndroidManifest : <?xml version="1.0" encoding="utf-8" standalone="no"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto"> <application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false"> <activity android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:screenOrientation="landscape" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:excludeFromRecents="true"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="com.oculus.intent.category.VR" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" /> <meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" /> <meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2" /> <meta-data android:name="com.oculus.vr.focusaware" android:value="true"/> </application> <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" /> </manifest> What should I do ?LightLion4 years agoHonored Guest0likes0Comments