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Meta refuses to delete my old account
I have verified myself live numerous times with a chat agent via facebook regarding an old Instagram account of mine, and they refuse to delete it. I don't have access to the old account. It is a dead account that locked me out a long time ago when Facebook integrated with Instagram. I used to be able to log into that Instagram with facebook but ever since then, nope. I have over the last few years needed it deleted for branding but Meta does nothing, 90% of everything goes through AI, and service agents have no power. I would really like someone at Meta to get in contact with me so I can pull the plug on this old account. Any other platform I have had a problem it has been no problem to do this once I verified my identity. Meta's securiy protocol makes no sense and in iinstances like this seem to have put themselves and users at a dead end which is bad policy.Solvedmgcvice3 months agoHonored Guest72Views0likes1Comment- Maxmusinteriorszw3 months agoHonored Guest37Views0likes1Comment
What tech stack would you recommend for building a scalable Android social media app?
We’re planning to develop an Android social media app that can handle a large number of users as it grows. The app will include features like user profiles, real-time messaging, image/video uploads, news feed, notifications, and possibly live streaming in the future. With these requirements in mind, which tools, frameworks, and backend technologies would you recommend specifically for Android app development to ensure scalability, performance, and maintainability? If you could share your personal experience—such as challenges you faced or tech stack choices that worked well—that would be incredibly helpful. Thanks in advance!jameswood324 months agoProtege50Views1like0CommentsBillingResponseCode is always DEVELOPER_ERROR after calling startConnection on BillingClient
I have this issue when integrating Meta Horizon Billing Compatibility SDK into my 2D android app. The returned BillingResponseCode is always DEVELOPER_ERROR after the BillingClient initialization and calling startConnection on the initializatied BillingClient. Anyone who give me a hint would be appreciated.Solvedhuaining.geng4 months agoStart Member136Views0likes3CommentsBlack screen on screencast due to `instagram_business_manage_messages` permission on Android.
I have an android app where users can automate comments and direct messages triggered by keywords set on their reels. I am using Instagram graph API with Instagram login only. When capturing screencast and automated messages send to users, the screen gets black when I try to capture inbox messages. The voice is recorded but the screen gets black. I have used countless screen recording apps even premium ones but the problem still persists and I am unable to pass review. Any suggestions and help regarding this matter will be highly appreciated. Thanksadil.gamer4 months agoHonored Guest113Views0likes1CommentGetting started with meta glasses app development
Hello there! I've been developing apps since 2010, windows web and Android. I'm interested in getting started with meta glasses app development and wondering what's the best place to start. Which IDE and programming languages does it use? Any links? Could I use an emulator for testing or would I have to purchases glasses? Is there a development kit available that includes glasses with developer mode available? Thank you! Moeed / leisure321leisure3214 months agoHonored Guest1.1KViews2likes2CommentsPerformance issues after building APK for Meta Quest 3
Hi everyone. I'm new to VR development and just created my first VR project in Unity for Meta Quest 3. When I run the game through Unity Link (Oculus Link) from my PC, it works smoothly with good graphics and no lag. My PC has 32 GB RAM and the game uses around 9 GB while running. But when I build it as an APK and run it directly on the Quest 3, I get problems like lagging, lower graphic quality, flickering, and sometimes low memory warnings. I know Quest 3 has only 8 GB RAM, so that might be part of it. But I would really appreciate help on how to optimize the game for Quest 3, what settings or methods I should use to reduce lag and improve quality, and whether there are tools to check what is using up memory on the Quest. Thanks a lot. I'm learning and want to get better at building for VR.osdple5 months agoHonored Guest164Views0likes4Comments- zyz11165 months agoHonored Guest23Views0likes0Comments
What is required to get a mobile app working on Quest?
I'm trying to port my launcher app from android over to Quest. I've followed https://developers.meta.com/horizon/resources/migrate-2d-app . I can build and debug-run the app on the quest. But that's as far as it gets. The quest (a Quest S3 in this case) shows only a black screen with 3 loading dots. I see in the logs that my app is running but the main activity (as well as the entry activity) is not showing. It is as if the quest is trying to run it as a 3D app instead of a 2D app. What special settings do I have to add to the manifest to ensure quest loads it as 2D app? (or rather, the main activity has to be 2D and a later activity switches then to 3D)DragonDreamsGD5 months agoHonored Guest374Views0likes1CommentCan't import my music
I'm trying to develop for Meta Horizon Worlds with the Desktop editor, but I can't upload my own music which is vital to my project as it is a rhythm based game. Why is that because the documentation state that I should be able to add my own audio files. What is wrong here? And when will this be fixed. I would like to submit my game for the Horizon Worlds Hackathon, but I can not if I can't upload my own custom music. I wrote this music so there are no legal issues here. See here... the current Horizon worlds Desktop editor doesn't have this audio input interface: https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/assets/creating-importing-viewing-and-spawning-assetsrico.stenson5 months agoMember485Views0likes1Comment
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