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Browser Extension 4 Xbox Controller?
Hi all, wouldn't it be nice to use a controller within the (IMHO) already great browser? So we can use JS content with it? Like, the "Internet Arcade"... Shouldn't Meta add a chrome add-on like "Gamepad to Keyboard Mapper" to its chromium browser? Or is there a workaraound to archieve this? Cheers, ChristianEl_Loote6 months agoHonored Guest38Views0likes0CommentsHELP: Added number to "Test Whatsapp Business Account"
Hello, please I really hope to get a quick response to solve this, I added a number to test business account and I can't delete the number or add a new number on another whatsapp account. I can't seem to reach facebook support I would appreciate any guide.Sammyheart6 months agoHonored Guest69Views0likes1CommentScale issue of 360 panoramic images within VR view
Hi all, I've been working on designing a simple web app for 360 virtual tours using 360 images. The images were taken by an Insta 360 X4 camera. I designed the scripts using Threejs and React Three Fiber components to view these 360 panoramas and added simple hotspots for navigation purposes. The images are embedded as textures to the inside of a large sphere. However, when I viewed the images through my Meta Quest 3 headset, the scenes seem to be quite larger than their real-world scale. Is there any way to reduce this scale into a realistic value?hash_rx6 months agoHonored Guest69Views0likes0CommentsAR image tracking
I'm developing a AR app with Three.js. I'm using the Quest 3 to project a 3D object in a room and you can walk around the object and interact with it a little. It would be so great if I could position and orient the object to a tracked image in the physical world. Then I could project the object easily in the middle of a round table and have multiple people wearing Quest 3 devices look at the same experience at the same time.pascal.mulder.3517 months agoExplorer88Views0likes3CommentsWhat are the best practices for designing an engaging and user-friendly social media feed?
I'm working on a social media app and want to create a feed that keeps users engaged without overwhelming them. What design principles or features have you found effective for making feeds both intuitive and addictive? How do you balance content variety and relevance? Do you use algorithms or manual curation? How do you handle ads or sponsored content without disrupting the experience? Any UI/UX tips or examples that worked well? Would love to hear your insights!jameswood327 months agoProtege52Views0likes0CommentsWhy do I keep starting games at a low height?
I just got a Quest 3 yesterday and it's my first VR headset ever. I think I've set it up correctly (ran the Meta play space setup and linked to my PC and did the SteamVR room setup as well), but after I set my headset down on my desk to take a short break it hasn't really been calibrating my height correctly. I keep starting games with in-game bodies at a crouching height. I started by re-centering in the SteamVR menu, but it only makes things worse and puts my head in a weirder spot. Then I re-ran the SteamVR room setup, but it still consistently happens. Am I doing something wrong? What's the easiest way to fix this?fukolnu27 months agoHonored Guest42Views0likes1CommentUnable to run depth sensing via webxr
I have faced this issue with quest 3 with webxr on depth sensing example(https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth-gpu.html) as attached below. I am not sure if it's from my device end or not. Also https://threejs.org/examples/?q=webxr#webxr_xr_dragging_custom_depth: gives me: ``` Feature 'dom-overlay' is not supported for mode: immersive-ar showStartAR @ :8080/three.js/examp…bxr/ARButton.js:144Understand this warning [object DOMException] (anonymous) @ :8080/three.js/examp…bxr/ARButton.js:148Understand this warning webxr_xr_dragging_custom_depth.html:1 [.WebGL-0x7000351a00]RENDER WARNING: there is no texture bound to the unit 0 ``` with my own samples also, there is no texture bound to the unit 0 shows up for me This is when the browser is running on default settings/flagsGalacticChipmunk51207 months agoHonored Guest76Views0likes1CommentBrowser shortcuts in Library (25/02/18)... 4 months later
As a WebXR developer you can imagine how delighted I was that the facility to add browser shortcuts was added to Meta Quest in v74 back in February... ... As a WebXR developer you can imagine how frustrated I am that this feature has still not materialised on my headset despite now being on v78 some four months later. There must be some actual way of determining what is wrong with updates on my headset or method for unblocking my headset/feature on the rollout schedule being disappointed every time I switch on my headset is wearing thin. And wishful thinking every time I reboot is getting annoying.michael.dowman9 months agoHonored Guest153Views0likes0CommentsCan't create a developer account
I have tried creating a developer account through meta to use apis. I attempted to do so by using my personal facebook account. It goes through account verification sending a SMS and email. The SMS worked but when submitting the code for the email I get this message: You can't make this change at the moment "This is because we noticed you are using a device you don't usually use and we need to keep your account safe. We'll allow you to make this change after you've used this device for a while." I've noticed other forums in the meta quest section discussing this. There seems to be no way to contact developer support without having a developer account. Any fix to this issue?taoofnate9 months agoHonored Guest7KViews4likes17CommentsAny info on new initial support for passthrough camera on Meta browser v38.2?
Is there any API info, documentation, or code samples regarding access to the passthrough camera api in WebXR as per the Meta Browser 38.2 Release notes? I am assuming this is to allow access the the front facing cameras as a texture available to use in AI models or for other purposes using the passthrough camera api (not as a background like traditional AR, but allowing javascript access to the actual data from the camera stream, which would be new to Quest WebXR and very powerful!) Browser 38.2 The 38.2 release contains the following: Experimental features (not available to all users): Passthrough Camera: Added initial support for passthrough camerapanoram.io9 months agoHonored Guest147Views0likes0Comments
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