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Can't Enable Developer Mode – Device Not Recognized
Hi everyone, I’m trying to register as a Facebook developer, but I’m getting the following message when I try to enable developer mode: '' You can't make this change at the moment. This is because we noticed you are using a device you don't usually use and we need to keep your account safe. We'll allow you to make this change after you've used this device for a while. '' This is my personal device and I use it regularly to log in to Facebook. I really need access to developer features for my work, and I’m currently stuck. I also saw this reply in another thread ( link ), which suggested sending a private message. I did that, but I received a response from Meta Store Support, which doesn’t seem to be the right team. Can someone from the developer support team help me resolve this issue or let me know how to verify my identity? Thanks in advance for your help!mmdfard5 months agoHonored Guest568Views2likes3CommentsTwo factors authentication blocking issues
Hi, I’ve tried multiple times to get help with login issues for my Facebook account. Apparently, I set the two factors authentication access in the past, but I don’t remember having done it, nor the app I chose. Now, I carefully keep the access through my smartphone on, but I’m not able to access the website from desktop in any way (nor using the Facebook access for any other website). I have tried to deactivate the two factors option from the Account Control Center, but the app doesn’t give me an alternative way to access it at all. I have tried to do the email recovery process many times, but I’ve been answered that for privacy reasons I cannot receive any temporary code. I desperately want to regain access to my account, also for business reasons. Can you help me solving this issue?zaira.2280885 months agoHonored Guest442Views1like2CommentsOption to Permanently Remove Unwanted Apps from Library.
Hi Meta Team, I’d like to raise a concern on behalf of users who are unable to permanently remove certain apps or games from their library on the Meta horizon app and headset. Even after uninstalling, these titles still appear in the account’s library, which can be confusing, especially for users who no longer wish to see or access them. While we understand that uninstalled apps don’t consume storage, having the option to permanently hide or remove them from the library would greatly improve user experience and organization. Please consider adding this feature in a future update. It would mean a lot to users who want more control over their content.ZiggyLK5 months agoHonored Guest158Views0likes3CommentsMeta Is Missing Out on Expanding the Quest 3 Market Beyond Games and Kids
Having just recently been exploring the Quest 3 for introduction to seniors in memory care and assisted living, I remain shocked that there is no way to demonstrate VR experiences to adults who are either incapable of learning or don't see any value in learning complex controller operations. I've explored extensively non-gaming apps and processes to realize that there is currently no way for me to exercise complete operational control to demonstrate VR to a 2nd (or multiple) headset(s). Sure there are lots of ways to cast to a flat screen - but NO WAY to cast to a second VR headset and demonstrate the value of VR without also teaching complicated controller operations. Why? Is it technically just not possible or is Meta (and other developers) just missing the boat. Further I note that YouTube "Co-Watch" doesn't allow display of 360 videos and Meta discontinued "Watch Party" last year. I've explored VR remote desktop, Skybox, BigScreen (flat screen only - no 360), etc etc...and none allow me to control the demonstration of Quest 3 VR without also teaching the controls. I get it that developers may choose to ignore the memory and physically challenged adults but I believe that there is a huge market of able-bodied adults who aren't interested in learning had to use controllers (hand or devices) until they are convinced that the content is worth the learning - and factually even I - a tech savvy senior - am daunted by the truly uncommon and inconsistent way that controller operations are implemented. I would love to continue this conversation with Meta or other developers - and happy to freely test and comment on any idea to explore allowing one operator to control what a "user" sees in the VR headset. Please feel free to contact me at +1 360-798-7387. Noelbackroadrider6 months agoHonored Guest61Views0likes0CommentsAdd tick box option under Quest 3 settings/controller to enable accurate pointer alignment with hand
Using Hand guns with the Quest 3 controller is hit and miss (literally), versus the Quest 2 controller alignment. Hold the Quest 3 controller level and upright and you will find the pointer is pointing upwards by around 20 degrees and off to the right by some 5 degrees, versus the physical position of the grasped controller in your hand. Many individuals have posted on support forums and on individual games sites about this Quest 3 issue - I suggest a universal solution should be in Quest 3/3S settings, as this was introduced with the Quest 3. Add a "tick box option" to "align" under Quest 3 settings/controller to align pointer direction with the actual position the controller is held (like a held pistol). This would introduce a fixed offset in pitch and yaw to zero pointer direction with the hand for pitch and yaw. As an alternative, more advanced option: add a menu option to calibrate alignment while pressing the 'A' button in the menu option (force pitch to 0 and yaw to 0 while this is pressed). When the 'A' button is released the controller takes this as the zeroed alignment for pitch and yaw (z,x,y in space is as real hand position and unchanged). The benefit to me and others: (1) Pistol type games are less frustrating. These typically have no "laser" pointer and expect the user to judge hand orientation as a matter of real skill. The Quest 2 and other headsets (e.g. PSVR, PCVR Valve index) have more accurate alignment. Currently the Quest 3 is at a disadvantage in competitive games where cross play is supported. (2) The current alignment remains the default. (3) Changing the alignment is still intuitive in Quest menus, as a pointer/dot is already part of the meta UI.F1GG6 months agoExplorer78Views1like0CommentsCasting Issue on MQDH
i have 5 meta quest 2 each and every is casting on other pcs with same cable.but neither of them is casting on my one particular pc.on this particular i have tried everything i have reinstall the complete window.i have reinstall the drivers.i have reinstall the mqdh.i have tried each and every possible way.whenever i click on casting button in mqdh casting window is not launching. ----Casting Issue Video Link https://drive.google.com/drive/folders/1WBjY7PlxRA-_MCUsyzzpoly3Ptvu75UX?usp=sharingdharmik.60586 months agoHonored Guest163Views0likes0CommentsWrist buttons v77, v78
Hi, the "wrist buttons" that move the menu button to the wrist, that was in the experimental options is missing, in the v77 and in the v78, I searched if is moved to another menu but I don't find it. Please for my developments is mandatory use this option, so could you activate another time or indicate how can i activate in the recent versions? Thanksalvaroull6 months agoProtege310Views1like0Comments- nnmxx0017 months agoHonored Guest190Views0likes0Comments
META AI NOT SHOWING IN MOBILE WHATSAPP MESSENGER APPS
my primary specific number whatsapp messenger account meta ai option not responding without enable beta version from whatsapp web ,whatsapp web meta ai option dispaly in chat bot with llama 3.2, but in android phone its showing as business account of meta ai with phone number of+1(313)555-0002 with same mobile number account,please help me and fix the problem,when i add secondary number account in same device with sampe apps ,meta ai llama showing easily with that numbermothiyamohamadhusenaadam8 months agoHonored Guest2KViews2likes2CommentsAccess to system-level overlay capabilities for real-time subtitles
I work with students who are deaf or hard of hearing. As immersive technologies like Meta Quest become increasingly common in educational settings, ensuring accessibility for students with sensory disabilities has become a critical challenge. In our classrooms, we are actively exploring the use of VR as a learning environment, but we have encountered a significant barrier: the inability to display real-time subtitles (closed captions) across VR applications for deaf students. To address this, we propose a system that integrates with AmiVoice, a speech-to-text API widely used in Japan, to generate real-time captions. The challenge lies in rendering these captions as a persistent, head-locked overlay that stays visible regardless of which VR application is currently running. This would require access to system-level overlay capabilities, or the use of special APIs not currently available in the public Meta SDK. We respectfully request: - Guidance on how to pursue official development under Meta's accessibility framework - Information about partnership programs or research collaboration pathways - (If possible) Early access to APIs or tools that enable system-wide persistent overlays We believe this project has the potential to greatly enhance educational accessibility not only in Japan but worldwide, especially in special needs and inclusive classrooms. We would welcome the opportunity to collaborate, provide test cases, and participate in pilot programs if available. Thank you very much for your time and consideration.koichi.tokuda.osaka8 months agoHonored Guest227Views3likes0Comments
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