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Add extra thermal cameras to Quest 3
Hello everyone! I would like to know if it is possible to add extra cameras to the Quest 3 headset. The idea is to add two small thermal cameras to the front of the headset, to obtain a passthrough with night vision. It would be an extra layer of information that helps RGB cameras see in complete darkness. Initially I think of gluing the thermal cameras to the front of the viewfinder, and connecting them by cable to a cell phone, where it obtains electrical power and image processing. Then that image should go from the cell phone to the Quest 3 wirelessly. I was analyzing the documentation, and I think this could be done through the Passthrough.API, Android Camera2.API, your opinion on this would be very useful. I am a person with a visual condition called retinitis pigmentosa, which causes night blindness and decreased peripheral visual field. Therefore, it would be miraculous for me (and for many others), to be able to have night vision, but also assistance for low vision, such as contouring people, objects, steps, obstacles and all kinds of dangers. Thank you very much for your time. And thank you very much to META for giving us this wonderful technology that improves our lives in many ways. And also for opening the passthrough code!! Julian Almendrajulian.almendra.ocampo3 months agoHonored Guest40Views0likes0CommentsCan AI really learn from play?
I’ve been reading about how play can enhance learning, and it got me thinking about AI. Can our models really learn from playful interactions? I feel like a virtual world could be the perfect setting for this kind of exploration. Has anyone experimented with this? What are your thoughts on using play as a learning tool for AI?sulanmu73 months agoHonored Guest3Views0likes0CommentsOrganization Groupings are going away as July 25th. What does it mean?
Hi. As Meta announced, Organization Groupings will be discontinued as of July 25th. What does it mean? We need to have a general matrix from which different organizations that will publish different games can branch off. How can we do this from now on? Thank you very much.knob20014 months agoExplorer18Views0likes0CommentsWhich AR glasses to buy for research with LLMs and Raw data
Hello there, I'm writing you because, together with a group of PhD and Master's students at my university, we are exploring the development of new mobile or web-based applications that can interface with the Meta Ray-Ban or Aria smart glasses via SDK. Our goal is to test our own vision-language models (VLLMs) accessing directly the raw data streams—specifically video and audio—from the glasses and providing contextualized responses through the device’s built-in speakers using our own LLMs. We are particularly interested in whether it is possible to develop a mobile app or even getting access through a web browser that can: Collect and transmit raw sensor data (video/audio) Send processed responses back to the glasses Use Bluetooth or an Android mobile app (possibly via XRCore or Unity) as the communication bridge If this is feasible, could you kindly advise: Which smart glasses model(s) you recommend for this type of development. We want to buy some few glasses to start with What plugins, SDKs, or frameworks would be most suitable We appreciate your guidance and thank you in advance for your support. Best regards, Luis F.lfdharo4 months agoHonored Guest19Views0likes0CommentsActivating the Controllers of the Meta Quest 3 without touching them
Hi, I'm developing a VR game where we need to track the position of one of the Meta Quest 3 controllers, even when it's not actively held by the user. The problem is that the controller needs to be active (i.e., awake and tracked) for us to get its position. However, it seems the controller won’t activate until the user physically interacts with it — by wiggling or pressing a button. For our use case, this is not ideal. We want the controller to become active automatically when the headset starts up, without requiring any user interaction. Is there any way to wake or activate the controller programmatically — without the user needing to move or press anything on it?Noa.Count5 months agoHonored Guest99Views0likes0CommentsFOV of tracking cameras (Quest 3)
Is there a way to get an accurate spec of the FOV of the tracking cameras, relative to the player's centerline? In our app we want to render a full-body avatar of the player to be viewed by other players. But there could be times where the hands go out of the tracking camera's view and for that we want to compensate with our own mechanism. We need to get this number for our algos. (the FOV relative to the player's centerline, not the intrinsic FOV of the cameras themselves as they are also positioned at an angle from the player.)eran.kleiner5 months agoHonored Guest123Views0likes0CommentsExport mesh to Unreal Engine
I am using Meta Quest 3 as a learning tool for students and would like to create a unique environment based on real places. That would give the students the opportunity to experience new and sometimes intimidating environments and situations beforehand. I realized when making a new space that it would have been fantastic to be able to export the mesh of the space to Unreal Engine. Currently that is not possible which is a pity. I think that Meta Quest would find a much broader audience with that possibility. Hope that will be possible soon 🙂ViggosMatteo5 months agoHonored Guest97Views0likes0Comments- zeyad.ibrahim9835 months agoHonored Guest94Views0likes0Comments
Quest 3`s Camera Origin / Position of the CMOS Sensor
Hello! We are currently testing the Quest 3 RGB Cameras, and we need the exact location of the camera sensors. In my current research, theres no specification on that. Is there any way to get this information? Same goes for the origin of the whole headset. Have a nice day, MoritzDolokan5 months agoHonored Guest165Views0likes0CommentsQuest UI keyboard improvement suggestion
When playing PCVR games, I use the Meta Quest browser extensively. I also use spreadsheets and Docs too. What is frustrating for me is the lack of; 1. a control key on the Meta default keyboard making copy/paste irksome. 2. direction arrow keys, which would make text editing so much easier. Meta, please consider adding these simple QOL improvements. (I also use a Bluetooth mouse, which alleviates these issues somewhat. Nevertheless, I feel these small improvements could make a big difference to my everyday use of the Quest 3).AndyTheMedic5 months agoProtege176Views1like0Comments
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