Recent Discussions
Quest Logos for Game Marketing
Hello all, Am I allowed to use Meta Quest logos in my game's advertising? The game I'm developing is, at the moment, exclusively for Meta Quest headsets and I'd like the artwork to have the correct logos. If so, where on earth do I find them?! I've search the developers site and cannot find any logos. Surely there's a Meta logo kit? Can anyone provide a link? Cheers guys! SimonKotowicz.Si2G2 days agoProtege0likes7CommentsDisabling Physical Space Features - do Spatial Anchors still work?
I'm trying to have a truly boundaryless mixed reality app for a research project; so I've disabled Physical Space Features, it works as expected however I need Spatial Anchors especially for the large environment I'm in. I have not seen any definitive documentation online regarding Spatial Anchors working or not working when Physical Space Features is disabled - logically it sounds like they would be but in practice I notice the headset still does use some physical space features like floor level regardless of the option toggled on/off so its possible Spatial Anchors might still be working. Has anyone found a definitive answer on this? Thank you!shubacurry4 days agoExplorer0likes1CommentCasting not available for app users
Our app was recently accepted for App Lab store, and now the users report that Casting functionality is unavailable in the app. When app is installed on device in developer mode, casting does work properly. But for the app installed from the store on Quest 3, it says "Casting/Livestreaming not available". And I'm not able to find any information about enabling / allowing casting when publishing the app. What could be the issue or the reason of disabled casting functionality?Solvedkirilldelightex4 days agoHonored Guest0likes3CommentsLobby Tutorial
Hi, I've just been through the lobby tutorial (Meta Developers) and found the following invalid snippet: (this.props.matchSpawnPoint as any).as(hz.SpawnPointGizmo).teleportPlayer(enteredBy); It should be: (this.props.matchSpawnPoint as any).as(hz.SpawnPointGizmo).teleportPlayer(player); Also on the same page there is a step to add a single property however in the screenshot you add both properties this could be a little confusing for someone new when they only add the property like asked.LNATIONDEV5 days agoMember0likes0CommentsQuest 3. MP nearby devices without internet. (Not MR) Possible?
I made a app, with simple Multiplayer. Server starts session, client joins session. Server and client see each other on chosen level. Standalone full VR (no MR, no anchors). It realized via EOS + Oculus Online Subsystem. The question is: Is it possible, make same behavior (data exchange) without internet connection, if 2 Quest 3 in physical proximity? OR via LAN (both Q3 connected to same LAN)Solvedevgeny.oculus7 days agoProtege0likes4CommentsOculus Browser - set start page?
I have a fleet of headsets through Oculus for Business. We deploy Oculus Browser on it for our WebXR project. Is it possible to change the start page in the browser, so that our site comes up automatically? If so, is it possible to do through Workplace? Currently, we set a bookmark to the site when we provision the headsets, but this has to be done manually on each headset, and the users have to remember to look in the bookmark list.stmcbeth11 days agoExplorer2likes2CommentsAZERTY keyboard layout
Hello, I create another post to ask, again, to implement AZERTY keyboard layout for bluetooth devices on the Meta Quests VR headsets. I bought the Logitech MX Keys Mini, the tracking does not work, and I discovered that even if the keyboard is azerty, it's working as qwerty. My 80.00€ keyboard is totally unusable. Thanks. Why don't you want to implement such a basic feature that every OS have ? Having a physical keyboard is mandatory if you have to write some texts, the virtual keyboard is too slow. Don't make every azerty's users regret to buy your product. Best regards,FluffySpiderMonkey922214 days agoHonored Guest2likes1Comment