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High crash rate of GameActivity onPauseNative
In my app available on the store, data analysis has frequently shown the occurrence of this crash issue: 1. Crash Type: App Not Responsive Crash Reason: oculus:android_anr:com.google.androidgamesdk.GameActivity.onPauseNative 2. Crash Type: App Not Responsive Crash Reason:oculus:android_anr:com.google.androidgamesdk.GameActivity.onSurfaceDestroyedNative I suspect the issue occurs during user IAP (In-App Purchase) because I occasionally experience a crash when canceling a purchase.Wang_Shi3 months agoExplorer120Views4likes1CommentMeta Movement SDK Body Fitness App
Hi All I was wondering if anyone is familiar with the MovementBodyTrackingForFitness example in the Meta Movement SDK. Essentially to copy the pose data to a 3D character. The BodyPoseTimeRecorder stores the pose data but the data does not seem to correspond?! Best wishes NickNickananda3 months agoHonored Guest22Views0likes0CommentsMeta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread! Read the blog on the Meta Avatars SDK here: https://developer.oculus.com/blog/meta-avatars-sdk-now-available/ Refer to the Meta Avatars SDK documentation here: https://developer.oculus.com/documentation/unity/meta-avatars-overview/mouse_bear4 months agoRetired Support68KViews2likes161CommentsVoice SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Voice SDK? Use this place to discuss, as we'll have members of the team reviewing this thread! Read the blog on Presence Platform (of which the Voice SDK is a part of) here: https://developer.oculus.com/blog/introducing-presence-platform-unleashing-mixed-reality-and-natural-interaction-for-oculus-developers/mouse_bear5 months agoRetired Support53KViews4likes100CommentsMeta horizon developers leaderboard api title
Hello i want to ask about this api: https://developers.meta.com/horizon/documentation/native/ps-leaderboards-s2s I wanto fetch leaderboard title, i dont know how is calle title in fields (i dont mean api_name but i want title). Thank you so much.adokriz5 months agoHonored Guest142Views0likes0CommentsRe:
For the Avatar team: (˵ ͡° ͜ʖ ͡°˵) When I drop in an SampleAvatarEntiy in a scene why is its forward 180° different at run time from windows to Oculus? Same scene, I add the avatar, add an ovr camera. Then I have to detect if I am running on windows or Oculus. I have to choose one and rotate the ovr camera, or avatar 180° for one os but not the other. Then on oculus (but not windows) I have to re-position the ovr camera apx 1.7 above the floor as the ovr camera that is a child of the avatar falls to the ground. (but not on windows). Except when I run it in the meta-simulator, then I don't add the 1.7 as it makes it 3.4 in the air and above the avatar. (ㆆ _ ㆆ)RiverExplorer8 months agoStart Partner329Views0likes1CommentWelcome to the Meta Developer Forum!
Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers. To ensure that this forum remains a positive and productive space, we kindly ask that you follow these guidelines: Be respectful: Treat others as you would like to be treated. No personal attacks, insults, or harassment will be tolerated. Stay on topic: Keep discussions relevant to the forum's purpose and avoid spamming or self-promotion. Share knowledge: Feel free to share your experiences, insights, and solutions to help others. Ask questions: If you have a question or need help, don't hesitate to ask. Provide feedback: Your feedback is valuable to us. Share your thoughts on how we can improve the forum or our products. We're excited to have you here and look forward to seeing the conversations and collaborations that will take place in this community. Let's work together to make this forum a valuable resource for all developers. Thank you, The Meta Horizon TeamMetaStoreHelp2 years agoCommunity Manager3.1KViews7likes0CommentsOculus Audio Previewer 32.0.0 for DAW (Mac) needs to be update to 64-bit
The most recent version of the Oculus Audio Previewer 32.0.0 for DAW (Mac) plug-in is not a valid 64 bit AAX plug-in. https://developer.oculus.com/downloads/package/oculus-spatializer-daw-mac/ Could you please update it? Thank youJP_Headspace2 years agoHonored Guest3.7KViews1like2CommentsMeta XR Integration SDK on Unity Package Manager (Experimental)
Starting with v44, we will start publishing experimental releases of the Utilities package (“Oculus/VR”) via Unity Package Manager. It will be hosted on our custom scoped registry, and will come with a simple installer to help developers onboard. Moving onwards, we plan to gradually roll out more Unity packages via Unity Package Manager into 2023. We hope to explore if this distribution method works sufficiently well to supersede the asset packages. If you have any feedback and/or issues in regards to this, please use this place to discuss, as we'll have members of the engineering team reviewing this thread!mouse_bear2 years agoRetired Support16KViews2likes20Comments
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