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Accept Button Stuck on Loading
Hey everyone! For 3 days now, I’ve been trying to accept an invite to an organisation, but the accept button is stuck on loading. I’ve tried switching devices, refreshing the page, restarting the device, declining the invite and getting sent a new one, and anything that came to mind. But nothing has worked. I tried accepting the exact same invite on my sister’s account, and it let her accept it straight away. Has anyone got any advice on how to fix this?40Views0likes0CommentsBlurry Textures vs Mip Mapping
I'm struggling to get my models to appear sharp on Quest - They are fine in the Meta XR Simulator. The problem seems to be linked to Mip Mapping. If I uncheck Generate Mip Map on my textures, they appear sharp, but they I get some odd flickering that seems like an aliasing artifact. I tried disabling anti-aliasing to no avail. Maybe it i possible to see it here: If I enable mip mapping, then the texture only appears sharp if it is literally 5cm from the VR camera I have tried playing with Mipmap Limit Groups, to no avail. My textures are 4k, I have tried to set max size to different values. Has anyone dealt with similar issues?lucasrxg19 hours agoHonored Guest9Views0likes0CommentsBusiness Verification stuck for 10+ days — blocking App Review submission
Hi everyone, I submitted my business verification for my app over 10 days ago and it's still showing "In Review" with no updates. The pending verification is blocking my App Review submission as I cannot complete the required API test calls for Instagram permissions until verification is approved. I've tried the bug reporter but was told individual cases can't be handled there. Has anyone found a way to escalate a stuck business verification? Any help appreciated. Thank you21Views0likes0CommentsBusiness Verification 'In Review' 10+ days — blocking App Review submission
Hi everyone, I'm building ZynPost (zynpost.co.uk) — an AI-powered social media scheduling platform for small businesses. I submitted my business verification over 10 days ago and it's still showing "In Review" with no updates. Details: Business Portfolio ID: 1514153376737761 Use case selected: "App requires access to permissions on Meta for Developers" App name: ZynPost App status: Published (Live mode) The problem: The pending business verification is blocking me from completing my App Review submission. Specifically, instagram_business_content_publish requires Advanced Access which requires Business Verification to be complete before I can run the required API test call. This means I cannot submit my App Review until verification completes. I have completed everything else: All permission descriptions written All screen recordings uploaded Facebook OAuth working and tested Instagram connected and tested All other API test calls completed I've tried raising a support ticket through the bug reporter but was told individual cases can't be handled there. Is there any way to escalate this or get a manual review? Any help from Meta staff or community members who've resolved this would be greatly appreciated. Thank you9Views0likes0CommentsSERIOUSLY META UNTIL WHEN? Today it's my turn, quest 3 unused after update, HELP
SERIOUSLY META UNTIL WHEN? Today it's my turn, quest 3 unused after update, HELP Let's go straight, I've already done everything conventional, the failure was after the update (one forcibly remarked) - the viewfinder restarts and remains in the logo, the startup music plays, even the cell phone detects the viewer, it doesn't go beyond that point. I already restarted several times. I already tried the factory reset, a useless reset since I overcame it - THANK YOU META, why do you have a factory reset if you don't respect it??. I already tried updating with official tools and ADB. I need someone to give me a full ota to reinstall the operating system And unfortunately since I live in Uruguay I do not have technical support and for tax reasons the repair would be like buy one new. help¡Arkangel19811 day agoExplorer46Views0likes3CommentsUnity – Room creation working on one device but not on another.
I’m currently working on a project using MRUK. It uses room scanning to instantiate walls, floors, ceilings, and so on. The user can place objects in their room. When I test on my device, everything works fine. However, on my friend’s device, it doesn’t work. The objects are not moving and just float in the air. After some debugging, we found that the room was not being created, so there is nowhere for the objects to be placed. I added an effect mesh and immersive debug tools to understand what was happening on my friend’s device. The room is not being created, and the console shows logs like “Room not found,” along with other debug messages I added to check if any room data was being returned from the device. We tried reverting to earlier versions where we are sure everything was working, but the issue persists on his device (mine works fine). This makes me think it could be related to permissions. However, after checking the settings, the app does have permission to access spatial data. We also tried clearing all scanned rooms and spatial data from his device, and even reinstalling the app, but nothing worked. Some additional details that might be relevant: - We are using SideQuest to install the builds - In the latest versions, we added multiplayer using Photon - We tried scanning the room before opening the app, and also triggering a scan from within the app using a buttonBoBJustPotato1 day agoHonored Guest20Views0likes0Comments[New navigator update] No app icon and name
Hi! My Quest 3 recently updated itself to newer OS with reworked navigator. The issue is, that the exact same app (literally the same .apk file) now shows default icon and no name in the taskbar. Previously there was a logo and correct name. FYI this is fully proprietary, in-house only app. It isn't on marketplace nor it ever will be as it's our internal tool. It's just bad UX for us so I want to fix that. Also it never shows on the installed apps list, only in hidden "Untrusted sources" - can I overcome that without using marketplace? I use UE5, and those are values i set (that worked perfectly fine before but after the update they don't) DefaultEngine.ini PackageName ApplicationDisplayName VersionDisplayName DefaultGame.ini ProjectID ProjectName Description CompanyName I would like to kindly ask for you support on this matter. Best regards!36Views0likes0CommentsUnable to test app because "conflicting package"
On our testing device (quest 3), we pulled the current live build of our app from the store to verify behavior, and the store-installed version is crashing on launch with no visible error. I don't know if this is an issue with just my device. To isolate it, we downloaded the same live APK (previously tested and confirmed working) and attempted a direct install. That fails with: "App not installed as package conflicts with existing package" At this point, the only explanation on our side is that something isn’t being fully removed from the device after uninstall? Steps already taken: Uninstalled the existing app Cleared unknown sources / external install permissions The conflict persists, and the store version continues to crash despite being stable prior to upload. Question: Does Quest retain any residual package state, signatures, or cached data that could cause conflicts between a store-installed build and a sideloaded APK of the same package?OATH.Studio2 days agoHonored Guest13Views0likes0Comments[Bug / Feedback] Ray-Ban Display: Video feed missing during video calls after latest update
Before the last Ray-Ban Display update, I was able to see the other person's video feed directly on the glasses during a video call, and I could also share my own camera. Now that the transcription feature has been introduced, the video feed no longer appears during calls. This really changes the experience — it's just not as impressive or immersive anymore. Has anyone else noticed this? Is there a way to get the video back while keeping the transcription, or is this a known limitation of the new update?owbellog2 days agoHonored Guest19Views0likes1CommentscrollInfo is always zero when holding the trigger / too large thumbstick deadzone
My code has an input listener, and I am interested in thumbstick scrollInfo events. They work fine, but if I hold the trigger, the scrollInfo values are always 0, even though the internal PanelInputListener appears to receive the correct values, as it properly scrolls the UI when the trigger is held. I checked values of InputListener.onPointerEvent (addInputListener), and both isdkSystem.registerInteractableObserver and isdkSystem.registerObserver (I also tried creating a panel with PanelInputOptions(0)). 1) Is there a solution or workaround? Is it an intended limitation, or do you have plans to improve this? ...and extra related questions: 2) Is the thumbstick/scrollInfo deadzone ~0.2 intentional? (even though it is set to 0% in the OS) 3) Do you plan to expose scrollInfo without requiring pointing at a panel?R_u_s_h4 days agoMHCP Member35Views0likes0Comments
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