Forum Widgets
Featured Content
Recent Activity
Instagram account closure
Hello Instagram Support Team, My Instagram account @kerimm_klc has been disabled since November 11, 2025, but I have never violated any rules. I only use this account myself and I have no other accounts. I believe my account may have been accessed or reported by someone else, or it was disabled by mistake. Please review my account and reactivate it as soon as possible. Thank you very much for your help and understandings. My account has been blocked even though I did nothing. There is no support team, please help.Solved16Views0likes1CommentMy project runs on Quest 2 at 18 FPS (GPU-bound), no matter the scene or XR Rig
Our game's Quest performance has always hovered around 36 fps while in development, which I've come to find out was due to high batch counts and complex lit material shaders on every object. But now that I'm back to testing optimization on Android, I've noticed terrible frame rates (10-18) no matter what I disable in the scene. I've even opened up the DemoScene from XR Interaction Toolkit, and it experiences the same unknown GPU-bound issue. Context about my project: Unity 6.0.59f2 running on a Windows 11 PC. Open XR project targeting a Quest 2 and SteamVR release. I have a ton of packages from the Unity Asset Store that I'm using to build the rig, environment, or mini games. I've kept them up to date, checked that they were Unity 6 compatible, and removed any unused packages. Things I've checked: I've used the What If analysis from the Quest Runtime Optimizer tool to find out that the one blank scene I was testing in had a total GPU Frame Time of 0.342 ms. Maybe you can help identify anything in the Renderdoc. Every little setting in Project Settings to be set up the recommended way. The only warnings left in my Meta Project Validation are about depth and opaque textures being on, which are required for Stylized Water 3 (an asset that supports Quest) to run. Also, one more warning about Screen Space Ambient Occlusion but from checking everywhere, that feature is off or deleted. Memory Profiling. RAM usage in these empty test scenes is at 1.54 GB and I've sat in the scene for 20 minutes before without it crashing or getting slower like a RAM overflow would do. There is no spamming of logs, warnings, or errors during runtime on the quest. I checked by turning on Script Debugging and connecting the editor's console to the headset's output. All I found were some regular logs on startup. Suspicious things I've noticed that only happen in my Quest builds (testing in-editor lacks these issues and runs above 50 fps): Dynamic Resolution falls to 0 for my game. But I'm curious if this is the reason for making foveated rendering glitch out so much so that the screen becomes super pixelated in vertical strips across the screen. Only when building will I be notified of shader errors from packages we've been setting up like GPU Instancer pro, Microsplat, and InfiniCloud. I mostly stop the errors by deleting sample packages that we didn't need or in one case commenting out a line of code with an error about fog in the universal render pipeline asset or something. Please help, I've worked on this for four days, and I'm at the end of what I know to try.Solved42Views0likes4CommentsMeta XR Simulator does not appear
Pullin my hair out here - I have the V81 simulator installed on Windows 11. Unity 6.2.10f1. I enable the simulator but the window does not appear. Any suggestions on what to check? My goal is to use the headset in editor and the simulator in the Multiplayer play mode. When using XRIT and the unity xr simulator in another project, this type setup works quite well . I can have 3 virtual players using the simulator and I can use the actual headset over the pc link in the editor. I want to replicate this type of setup but using the Meta XR Simulator instead.Solved61Views0likes4CommentsMinimum version of Netcode for Game Objects Block
Setting a game up for the competition and trying to use the Auto Matchmaking block for example. These Network Blocks seem to want NGO 1.7.1 which older then the current version of 2.7.0. As a work around I uninstalled 2.7.0 and installed 1.14.1 (oldest one available to me in Unity6.2). This allowed me to install the Auto Matchmaking block. I then upgraded back to 2.7.0. After that I had the same issue again with trying to drop in the Networked Avatar block. Is there a way to override these pre-requiste versions?SolvediByte6 days agoStart Member68Views0likes5CommentsDeveloper Verification Not Working.
I have 2fa on my Meta account, but for some reason it won't detect it on the developer Verification page. I've tried using my card, but it just says it can't add my payment method, without telling me why. I've added my SMS as the 2fa, but the developer Verification still doesn't pick it up What do I do?Solvedaande2676 days agoHonored Guest31Views0likes3CommentsFacebook account got disabled with no appeal link
My account was disabled unexpectedly, while I was in the process of just operating my daily scrolls with no ads/campaigns running in the background, no spam activities as well. And surprisingly there’s no appeal link or option in anywhere for disabled accounts. I’m not getting proper channels to connect facebook support team. I believe this was an error as I have been an active and loyal member of Facebook. I would request if this can be checked and my account can be restored as that's how I stay connected. Let me know if you would require any further info to verify my account. Looking forward to a positive response from your side.Solvedanasbiswas8 days agoHonored Guest50Views2likes1Comment
→ Find helpful resources to begin your development journey in Getting Started
→ Get the latest information about HorizonOS development in News & Announcements.
→ Access Start program mentor videos and share knowledge, tutorials, and videos in Community Resources.
→ Show off your work in What I’m Building to get feedback and find playtesters.
→ Looking for documentation? Developer Docs
→ Looking for account support? Support Center
→ Looking for the previous forum? Forum Archive
→ Looking to join the Start program? Apply here.