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osdple
5 months agoHonored Guest
Performance issues after building APK for Meta Quest 3
Hi everyone. I'm new to VR development and just created my first VR project in Unity for Meta Quest 3. When I run the game through Unity Link (Oculus Link) from my PC, it works smoothly with good graphics and no lag. My PC has 32 GB RAM and the game uses around 9 GB while running. But when I build it as an APK and run it directly on the Quest 3, I get problems like lagging, lower graphic quality, flickering, and sometimes low memory warnings. I know Quest 3 has only 8 GB RAM, so that might be part of it. But I would really appreciate help on how to optimize the game for Quest 3, what settings or methods I should use to reduce lag and improve quality, and whether there are tools to check what is using up memory on the Quest. Thanks a lot. I'm learning and want to get better at building for VR.
4 Replies
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- MetaStoreHelpCommunity Manager
Hey osdple!
We stumbled across your post and just wanted to point you in the direction of our Meta Quest Developer Hub.
On the Developer Hub, you can access blog posts and tailored support, just for developers like yourself!
We wish you the best of luck in developing, and can't wait to see what you create!
- RiverExplorerStart Partner
I very recently found "Meta Quest Runtime Optimizer" On the Unity Asset store.
And Unity's "Project Auditor"
I have found the "Project Auditor" easier to learn. It did find a lot of small issues and a few big ones. And almost all of them taught me optimization issues I never thought of.
The Meta one is more difficult to learn and I still am not sure I have it working.
- RiverExplorerStart Partner
And https://www.youtube.com/watch?v=2CH3pA7O3NE&t=1254s
- GATORSAURU5Meta Employee
Hello there!
I understand that you're having issues with lag on your quest while building. As RiverExplorer mentioned, the Meta Quest Runtime Optimizer could show you solutions to your lag. https://developers.meta.com/horizon/documentation/unity/unity-quest-runtime-optimizer/.
For more information on optimization techniques to improve your experience, you can go here https://developers.meta.com/horizon/documentation/unity/unity-perf. This is our Unity specific Testing and performance analysis, it goes over baseline targets, tools, resources, and more!
Let me know if this helps!
-GATORSAURU5
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