Forum Discussion

DevBrain's avatar
DevBrain
Start Mentor
25 days ago

Fast XR Dev Lessons Part 1: Setup Your Project & Plan an Achievable Scope!

Welcome to Part 1 of our XR development journey!

In this post, I’ll be sharing key takeaways from my recent session:
Fast Essentials: Setup Your Project & Plan an Achievable Scope” — a practical guide for turning an XR idea into something you can actually finish and publish.

Mixed Reality (MR) and Virtual Reality (VR) development can be overwhelming… new tools, spatial computing concepts, scene understanding, multiplayer, locomotion, input systems — and before we know it, scope explodes. This guide helps you avoid that trap and build smarter.

If you’ve ever started a VR project that never shipped, this is for you. 

Why This Matters: The Core Goal

The mission is simple:

Go from idea → plan → playable MVP → something you can publish.

Instead of feature soup, we focus on a small, testable, end-to-end experience that can grow after launch.

This approach is used across top Meta Horizon titles and is especially critical for small indie teams and solo developers.

💡 Step 1 – IDEATION: Start With a Spark

Great XR projects begin with concepts that are:

✨ Fun
✨ Clever
✨ Emotionally strong
✨ Easy to explain in 30s

Before building:

✔ Check similar apps on the Meta Horizon Store
✔ Understand what works
✔ Spot what you can do better or differently

If you see a gap or an improvement opportunity, that is your first green light.

Tip: I generate quick concept visuals using ChatGPT + Gemini/Banana to imagine tone and characters.

Step 2 – Ask: Can this idea grow forever?

A successful XR concept must be Forever Updatable:

Can you add later without redesigning the whole game?

Examples of expandable updates:

  • new maps/rooms/environments
  • new challenges or props
  • cosmetics, skins, power-ups
  • community-driven content

Players don’t play your game.
They play your updates.

If you cannot imagine new content in 3 months, rethink the idea.

Step 3 – Scope the MVP: Build What You Can Actually Ship

Your MVP should be:

✔ Playable end-to-end
✔ Testable weekly
✔ Explainable in 30 seconds

The MVP Formula:

  • One Map
  • One Tool/Ability
  • One Obstacle/Challenge
  • Complete loop: Load → Play → End → Restart

If you can’t prototype it in a weekend, the scope is still too big. Cut features. Then cut again. ✂️

Step 4 – Create a Lightweight GDD (Game Design Document)

Keep it simple and editable. A living document.

Recommended sections:

GDD ElementPurpose
High ConceptOne-sentence pitch
Core LoopWhat players do repeatedly
Player CharacterWho are they in this world?
Chaos LayerThe unpredictable fun/VR magic
ProgressionWhat keeps players coming back
Social Hub(Optional) if XR social features
Art & StyleVisual identity
Tech SpecsQuest, PCVR, MR features
MonetizationCosmetic? DLC? Battle pass?

Change it fast. Don’t over-engineer it.

Final Thoughts

 Whether you're building VR, MR, or full spatial apps:

  • Start small
  • Test fast
  • Publish sooner
  • Grow forever

💬Join the Discussion! Reply with your thoughts:

What XR idea would YOU scope into a small MVP?
What part of scoping do you struggle with most?
Want a downloadable Notion GDD template?

I’d love to see your concepts. 

— Tevfik
Meta Horizon Start Mentor

3 Replies

  • Almost forget:

    Key Mindset Shifts for XR Developers =>

    Old Way (not ideal)New Way (recommended)
    Build everything at onceShip a vertical slice first
    Months without testingWeekly playtests
    Design doc firstPrototype first
    Big team or nothingSmall team = huge worlds
    Fear of cutting featuresCutting is a superpower

     

     

     

     

  • Hi Tevfik,
    This is an excellent breakdown of the process for creating XR projects, and I think many developers can really benefit from this approach. In terms of scoping an MVP for an XR project, I believe the key to success lies in focusing on a minimal yet impactful experience that delivers value without overwhelming the developer or the user. As you've mentioned, starting small and testing frequently helps keep the project manageable and allows for regular iteration.

    One challenge I often encounter when working on XR projects is managing feature creep. It's easy to get carried away with ideas, especially when working in a rich medium like XR. However, I’ve found that a good technique to handle this is creating a clear MVP checklist. This involves prioritizing features that align with the core experience and dropping everything else until the MVP is complete. Once the MVP is published, we can always build on it based on user feedback.

    Also, I'd recommend that user feedback loops should start even during the ideation phase. For example, prototyping a rough demo and showing it to a few testers early can help validate the core loop. This can be done even before fully fleshing out the visuals, which aligns perfectly with your "prototype first" mindset.

    Lastly, in terms of the Forever Updatable principle, I’ve found that modular design can be incredibly helpful. By building a system that allows for easy additions (e.g., new maps, challenges, skins), we’re not just creating a one-time game but an evolving platform for future content. This gives developers the flexibility to continuously engage players and keep the game fresh. Would love to hear more on how others manage this balance between creativity and manageable scope, Looking forward to the next session.
    Best Regards 
    Tatjana, Sr, Developer, Italy

    • DevBrain's avatar
      DevBrain
      Start Mentor

      Thanks for your response! 
      I agree with all. Especially liked the evolving platform example. 

      Best,

      -Tevfik

→ Find helpful resources to begin your development journey in Getting Started

→ Get the latest information about HorizonOS development in News & Announcements.

→ Access Start program mentor videos and share knowledge, tutorials, and videos in Community Resources.

→ Get support or provide help in Questions & Discussions.

→ Show off your work in What I’m Building to get feedback and find playtesters.

→ Looking for documentation?  Developer Docs

→ Looking for account support?  Support Center

→ Looking for the previous forum?  Forum Archive

→ Looking to join the Start program? Apply here.

 

Recent Discussions