Free-to-Play Spotlight: Developer Interview w/ GRAB
Hi everyone, I’m Quentin, XR Developer, creator of Valem Tutorials, and Meta Start Mentor 👋
Monetization is always a tough subject in VR. Choosing between Pay-to-Play (Premium) or Free-to-Play (F2P) isn’t just about pricing, it affects game design, player experience, and can make or break the success of a game.
To help make sense of it, I hosted my first AMA & Community Spotlight focused on Free-to-Play.
Here’s what we covered:
• Introduction to Free-to-Play Monetization: Key differences between Pay-to-Play and Free-to-Play in VR, plus a spotlight on great F2P projects from the Start community.
• In-App Purchasing Tutorial: A 10-minute step-by-step guide to implementing IAP in Unity with the Meta SDK.
• Developer Interview: A deep dive with Nils Daumann, creator of Grab, on building and monetizing a successful F2P VR game.
If you’d like to know more, I highly recommend watching the recording of the workshop and joining the Meta Start community as we continue to share insights on this subject.
🎥 Watch the full workshop here:
https://metahorizondevelopers.zendesk.com/hc/en-us/articles/42533098539283--Mentor-Workshop-Unlocking-Free-to-Play-w-Quentin-Valem-Nils-GRAB
📂 Download the In-App Purchasing example project:
https://github.com/ValemVR/Meta_Start_F2P_Tutorial
🌟 Check out the F2P Meta Start Community Showcase:
https://youtu.be/Vc5rgKaqDAA
I hope this session helps anyone exploring the best monetization model for their VR game. If you try out the IAP example I’d love to hear your feedback and experiences. 😊
Interested in more exclusive mentorship and resources?
Apply to the Start program to connect with experienced mentors, access special workshops, and join a global community of VR/MR developers.



