The Complete List of Sample Unity VR Projects
Hey guys, I wanted to put together a list of my favorite sample projects that you can grab and learn from.
In my opinion, these projects are pure goldmines, they don’t just showcase design principles around specific features but also provide direct examples of how to use them, which is especially important right now for something like a hackathon.
For an even larger collection of Meta samples, see the GitHub list of all Meta sample repos here:
https://github.com/orgs/oculus-samples/repositories?type=all
Let’s start with our first category, the interaction samples.
Interaction Samples
Meta XR All-In-One (Interaction SDK) Sample
Links:
https://github.com/oculus-samples/Unity-InteractionSDK-Samples
https://assetstore.unity.com/packages/tools/integration/meta-xr-all-in-one-sdk-269657
Description:
A comprehensive demo from Meta’s XR Interaction SDK featuring core VR interactions like poking, grabbing, raycasting, UI, and locomotion, all working together. Perfect to understand how to integrate both hands and controllers in one system.
First Hand
Link:
https://github.com/oculus-samples/Unity-FirstHand
Description:
A full VR game demo focused on hand-tracked interactions. It showcases a complete Unity experience using the Interaction SDK with hand tracking as the main input and controller fallback.
XR Interaction Toolkit Examples
Link:
https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples
Description:
Unity’s official XR Interaction Toolkit samples showing how to implement locomotion, selection, grabbing, and UI interactions. A solid starting point for setting up XR Origin and interactor/interactable components.
Move Fast
Link:
https://github.com/oculus-samples/Unity-MoveFast
Description:
A fast-paced VR fitness demo using hand tracking and the Interaction SDK. The sample shows how to build an energetic workout game with responsive, punch-based interactions.
Whisperer
Link:
https://github.com/oculus-samples/voicesdk-samples-whisperer
Description:
A voice-controlled VR experience demonstrating the Meta Voice SDK. Use voice commands as part of gameplay to learn how to integrate real-time voice recognition into your own projects.
Tilt Brush (Open Brush)
Link:
https://github.com/icosa-foundation/open-brush
Description:
An open-source continuation of Google’s Tilt Brush. Lets users paint and sculpt in 3D space — an excellent reference for creative VR tools and spatial drawing.
Multiplayer & Social Samples
VR Multiplayer Sample (Unity XRI)
Link:
https://docs.unity3d.com/Packages/com.unity.template.vr-multiplayer@2.0/manual/index.html
Description:
Unity’s official multiplayer VR template featuring a prebuilt scene, avatars, and networking setup using Netcode for GameObjects. Great for learning multi-user interactions in VR.
Mixed Reality Multiplayer (XR Multiplayer) Sample
Link:
https://docs.unity3d.com/Packages/com.unity.template.mr-multiplayer@1.0/manual/index.html
Description:
A tabletop MR multiplayer demo that includes avatars, voice chat, and shared AR/VR spaces. Features games like balloon slingshot and chess while teaching MR networking and colocation concepts.
Tiny Golf
Link:
https://github.com/Meta-Horizon-Start-Program/Tiny-Golf
Description:
A free-to-play multiplayer mini-golf VR game created for the Meta Start program. Demonstrates basic physics, scoring, and networked multiplayer.
Ultimate Glove Ball
Link:
https://github.com/oculus-samples/Unity-UltimateGloveBall
Description:
A VR e-sport showcase demonstrating multiplayer, avatars, voice, and in-app purchases. Integrates Photon networking and Oculus social APIs, making it a great reference for social competitive games.
Spirit Sling
Link:
https://github.com/oculus-samples/Unity-SpiritSling
Description:
A social MR tabletop game letting players place a shared game board in real space and invite friends to join. Highlights Avatars SDK and MR colocated play.
Decommissioned
Link:
https://github.com/oculus-samples/Unity-Decommissioned
Description:
A social-deduction VR game inspired by titles like Among Us. Shows how to handle multiplayer lobbies, Oculus invites, and social APIs in a networked Unity project.
Mixed Reality (MR) Samples
A World Beyond (Presence Platform Demo)
Link:
https://github.com/oculus-samples/Unity-TheWorldBeyond
Description:
A full MR showcase combining Scene Understanding, Passthrough, hand tracking, voice input, and spatial audio. A must-see for developers building immersive MR scenes blending real and virtual spaces.
Phanto (MR Reference App)
Links:
https://github.com/oculus-samples/Unity-Phanto
https://developers.meta.com/horizon/blog/phanto-unreal-showcase/
Description:
An MR reference app focused on environmental awareness. Uses the Scene Mesh and MR APIs to blend gameplay with real-world geometry.
Unity Discover (featuring Drone Rage and others)
Links:
https://www.meta.com/en-gb/experiences/discover/7041851792509764/
https://github.com/oculus-samples/Unity-Discover
Description:
A collection of MR showcase mini-experiences like Drone Rage. Demonstrates MR features including Passthrough, Spatial Anchors, and Shared Anchors in various game prototypes.
MR Motifs
Link:
https://github.com/oculus-samples/Unity-MRMotifs
Description:
A library of MR “motifs”, small, reusable templates showcasing mechanics such as passthrough transitions, colocated multiplayer, and instant content placement.
Cryptic Cabinet
Link:
https://github.com/oculus-samples/Unity-CrypticCabinet
Description:
A short MR escape-room experience that adapts to your room’s layout. Demonstrates interactive storytelling in mixed reality using environmental awareness.
Passthrough Camera API Samples
Link:
https://github.com/oculus-samples/Unity-PassthroughCameraApiSamples
Description:
A sample project demonstrating how to access and process Quest’s Passthrough camera feed for effects, object detection, and image manipulation.
Tool and Utilities
Asset Streaming
Link:
https://github.com/oculus-samples/Unity-AssetStreaming
Description:
An open-world streaming sample that shows how to dynamically load content using Addressables and LOD systems — ideal for maintaining performance in large VR environments.
Shader Prewarmer
Link:
https://github.com/oculus-samples/Unity-ShaderPrewarmer
Description:
A utility sample that preloads shader variants at startup to eliminate hitching or stutters when shaders first compile — an important optimization for smooth VR performance.
Complete Game Showcase
Northstar
Link:
https://github.com/oculus-samples/Unity-NorthStar
Description:
A complete VR game showcasing advanced interaction and visual technique for VR. Featuring rope physics, narrative story telling, lip sync and more.





