Turn Your Social VR Game into a Content Engine with LIV SDK | Mentor Workshop
The players in your game are your best marketing creators.
In this session, Start Mentor and experienced VR developer Tevfik demonstrates how the LIV SDK can turn your social VR game into a content engine by giving players a broadcast-ready camera system built directly into your app. He also covers the performance cost of adding a second camera in VR and the proximity-based optimization his team uses to keep frames stable.
This session was recorded live in February 2026 as part of the Meta Horizon Start program.
🎬 CHAPTERS
👋 INTRODUCTION
🕒 00:00: The Explosion of Social VR Content and Why It Matters
🎥 PART 1: LIV SDK INTEGRATION
🕒 02:38: Setting Up the LIV Camera in Unity
🕒 05:18: Customization and Controller Mapping
📈 PART 2: IN-GAME DEMO AND CONTENT STRATEGY
🕒 07:48: LIV Camera Demo Inside RC Brains
🕒 10:30: Driving Organic Growth Through Player-Generated Content
⚙️ PART 3: PERFORMANCE OPTIMIZATION
🕒 12:47: Proximity Activator: Disabling the Camera When Not in Use
🎮 FEATURED IN THIS SESSION
➡️ RC Brains: https://www.meta.com/experiences/rc-brains-social-vr-racing-game/23951323707874281/
📚 RESOURCES
➡️ Developers Blog: https://developers.meta.com/resources/blog/
➡️ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/
➡️ LIV Camera: https://liv.tv/
🔗 CONNECT WITH US
➡️ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter
💡 LEARN ABOUT THE META HORIZON START PROGRAM
The Meta Horizon Start program provides intermediate and advanced developers with hands-on support and expert guidance to accelerate app development. Join a thriving community to access the tools and go-to-market resources you need to successfully deploy and grow your app on Meta Horizon OS.
Apply to Start today: https://developers.meta.com/horizon/discover/programs/start





