Forum Discussion

Smuggler3's avatar
Smuggler3
Member
5 months ago

Advice request regarding Source SDK (used in 'Left for Dead' mapmaking) vs SDK (as used n Meta).

I need advice regarding SDK.  Or if I'm going about this the wrong way, redirection & recommendations.
I am decent at SourceSDK.  Source SDK is used in making maps for videogames such as 'Left for Dead' ('L4D') and 'Left for Dead 2' ('L4D2').  
Should I think of SDK used in/with Meta as similar to SDK as used in Source (and L4D2)?   Or alternatively, am I barking up the wrong tree completely?
Also, can I make 'Navigation Meshes' to be used in Augmented Reality with Meta?  
Also, do Meta glasses allow see thru vision with additional AR or must the player/consumer used the headset/goggles and thus the real world is not seen?
Thx everyone.  'Appreciate it. 

4 Replies

    • Smuggler3's avatar
      Smuggler3
      Member

      Hi,

      I am unable to answer your question as I have little in the way knowledge regarding both of those.  

      I'd like to make AR signs.  Signs on the wall at a restaurant, in a mall as one walks between stores, hovering, signs on the floor, signs suspended from a ceiling, etc.  

      Visible by looking at your phone as you walk or if possible, as a HUD on glasses. 

      Stationary.  No movement-unless they can rotate as the individual ambulates past them.  

      What are your thoughts, suggestions, guidance, recommendations?  

      Thanks!  And nice to meet you!

  • Ben.SH's avatar
    Ben.SH
    Community Manager

    For building Augmented Reality apps for use on quest - check out the Meta Spatial SDK Development forum. This particular forum is just for developing worlds in Worlds.

    Regarding glasses like the Ray-Ban Meta glasses, those devices do not have AR passthrough.

  • Thank you very much.  Nice to meet you btw.

    Do any glasses have AR passthru? 

    Ty.