Tiitouaan
4 months agoMHCP Member
applyForce to a Player but as an Impulse
Hi guys !
I was wondering why Player.applyForce only takes a single argument the force vector whereas PhysicalEntity.ApplyForce can take two arguments, such as the PhysicsForceMode. I need to specify the force mode as an Impulse for Player, but sadly (and strangely) that doesn't seem to be possible.
Do you know if there's a way to use applyForce with both arguments on a Player ?
Thanks a lot for your help!