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Tiitouaan's avatar
Tiitouaan
MHCP Member
4 months ago

applyForce to a Player but as an Impulse

Hi guys ! 

I was wondering why Player.applyForce only takes a single argument the force vector whereas PhysicalEntity.ApplyForce can take two arguments, such as the PhysicsForceMode. I need to specify the force mode as an Impulse for Player, but sadly (and strangely) that doesn't seem to be possible.

Do you know if there's a way to use applyForce with both arguments on a Player ? 

Thanks a lot for your help!