ashmanmedia
8 months agoPartner
Backface Culling - 2 sided faces? Blender CMI texturing
What's the deal with backface culling in horizon? Example above the object the texture looks perfect FULL LEAVES under the tree the leaves look INVISIBLE?
Any tricks I've seen other places successfully accomplish this?
I've had the same problem! It's listed in the docs that in Horizon that you can't disable backface culling. As recommended, I ended up duplicating the faces on the mesh that are mapped to the leaves material, and flipping the normals in Blender. That way it looks normal from both sides.