Forum Discussion
PigeonNo12
11 months agoStart Partner
While Worlds is based on Unity, it relies on its own APIs. It can't use Unity namespaces directly. There are some similarities though, like using TextMeshPro modifiers when using the TextGizmo
While Worlds is based on Unity, it relies on its own APIs. It can't use Unity namespaces directly. There are some similarities though, like using TextMeshPro modifiers when using the TextGizmo