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Anonymous's avatar
Anonymous
6 months ago
Solved

Card Flip

Hello All,

This is my first post in the Creator Forum and my first question for a  problem I am completely stumped on. However, something tells me that I will have more. 🤐

I am trying to create a card game. In the game the card needs to flip over. I have tried everything I know. I have a collidable cube that I am using as the card. I have written the script. I have updated the settings in Properties. I have written the script, but nothing I do seems to work. It doesn't even seem to recognize the script settings. It seems to just focus on the Property settings.

I am using the Desktop Editor and not Unity. I think that right there is part of the problem too. I want to use Unity. I keep hearing it's so much better and so much easier but A) I don't want to spend the $200, B) the personal free one I don't think will allow me to do all of the things the paid one will and C) I am concerned that if I now switch to Unity I will have to recreate my world.

What happens now is when the Avatar walks up to the card instead of the cube flipping over, the avatar grabs it and it's stuck to her hand. I don't want her to grab it. I simply want the cube to flip over.

Can anyone help me? Is this even possible? I know it has to be because there are Casino Worlds.

Any and all help would be greatly appreciated!

  • If you are using the grab as a way to interact with the card you can connect to the grab event and force release. I do this in a lot of games where you have to grab things.

4 Replies

  • You cannot use Unity to build in Horizon. You have to use the Desktop Editor. The easiest thing to do is just rotate the card over time by settings its rotation property on a loop.

    • Anonymous's avatar
      Anonymous

      Thank you very much.

       

  • If you are using the grab as a way to interact with the card you can connect to the grab event and force release. I do this in a lot of games where you have to grab things.

    • Anonymous's avatar
      Anonymous

      Thanks gausroth. That was actually very helpful and a great idea!