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- gausrothMHCP Mentor
This is not a bug. A static entity cannot be manipulated at runtime.
I am messing with simple visibility culling script and I noticed that while switching visibility works on any entity in the Desktop Editor, it doesn't work on static entities (with Movement set to None) when testing in Meta Quest devices online.
Is it a bug?
This is not a bug. A static entity cannot be manipulated at runtime.
This is not a bug. A static entity cannot be manipulated at runtime.