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Only1Apache's avatar
Only1Apache
MHCP Partner
11 months ago

Creating On The Headset

I want to start with a bit about myself, I've always loved video games and have always wanted to get involved in making that experience. As a kid I never was able to get into computers and as an adult never thought I would've got any opportunity to work on games because of that. I got the Oculus in 2023 for myself for Christmas, and shortly after found Horizons. At first, I explored the many amazing worlds and spent time socializing with friends. Then I found out that almost everything I saw was built on the Headset, I went to creations started my first world "The Deep Oasis". Boy, was I hooked! Months of building with primitive led me into learning Codeblock Scripting to make my worlds come to life. The months of Codeblock Scripting led me to building my very first game and many more after. After Building all these worlds on the headset and learning how to put it all together gave me the knowledge and confidence to purchase a computer and tackle TypeScript, Blender, Unity and more in order to fulfill that childhood dream. All this would've have never happened if I wasn't able to build and learn on the headset. I would've never made the many worlds, assets and art without the Horizons creation tool on the headset. It's the perfect kinetic learning tool and gives beginners insight into how computers operate. It's given myself along with many other creators a foot in the door to creating what's in our imagination, and I hope to see it get the love it deserves. Thanks for reading!

1 Reply

  • I personally believe that Meta needs to at least maintain the minimums to keep the headset building functional for this very reason. It doesn't attract large studios, but it does keep the builder community healthy with a constant influx of creators. If headset building doesn't exist, there is less incentive to even start building here for most people when there are other platforms with the same level of complexity and much larger user base.