KevinJardine
15 days agoStart Partner
focusUI for Noesis
I sometimes use focusUI when a player enters a world to send them directly to a CustomUI to start the game. However, focusUI does not seem to work for NoesisGUI panels.
Any suggestions?
I sometimes use focusUI when a player enters a world to send them directly to a CustomUI to start the game. However, focusUI does not seem to work for NoesisGUI panels.
Any suggestions?
This seems like a bug. Please submit a bug report. The only things I can think of would be to move the player to the UI panel and perhaps set speed to 0 so they have to interact with it.
Thanks, I have set the player speed (via the spawn gizmo) to zero for mobile as well as reporting the bug. The issue reported in this thread by BeardOrDie is a problem for desktop and VR so I could not use the speed solution there as the player has to move around before the focus prompt appears.
A temporary work around could be to have a cui gizmo scaled to fill the area the noesis gizmo fills and focus on the cui gizmo. I was able to focus on a leaderboard gizmo and still interact with the noesis ui.
Same issue for me. I have to have the player move a bit toward the gizmo to enter the focus radius. I can't have the player spawn already in the focus radius, or they won't get the Focused interaction prompt. Not ideal.
Yes, I see that behavior in the desktop editor as well. Fortunately spawning within the focus radius on mobile always seems to maintain the focus prompt for me. It's just that focusUI does not work for NoesisGUI so I have to depend on the player manually clicking on the prompt to zoom in on the panel.
There is also inconsistency with the presentation of a full screen Noesis panel. Sometimes it focuses entirely, filling the phone screen with my Noesis panel (ideal). I have safety margin at the top to allow for the meta buttons. But sometimes, with no change the World, entering the focused interaction mode will not focus in all the way, leaving a bit of the world visible behind the panel at the top and bottom, making my margins unnecessary. But I'd rather be given the option, or just default to a full screen focus mode. The zoomed out presentation is not ideal and I don't believe it's intended. This may or may not be related to the issue where the first load of a world is at terrible resolution and oddly zoomed in, but leaving and coming back in fixes that resolution issue.