Future of in-headset creator / editor / tools
Hello all, new Quest user here. I would have thought this would have been asked already, but my searches have come up empty; feel free to link me to a previous question if it has already been asked.
From the warning in the headset about the built-in creator and the fact that the documentation is all very desktop editor centric, am I inferring correctly that the built-in creator is going to be phased out and Worlds development is going to be Windows-only going forward? As a Linux user, I've been trying to get the in-headset build tools to work, but I've hit problem after problem (inconsistent scaling, some objects appearing to be locked and unable to be grabbed despite properties showing unlocked, scripts disappearing or not being able to be edited, etc) and am concerned that this will all soon be removed anyway, so am wondering if it's even worth pursuing?