motorsep
5 months agoStart Partner
Grip points in custom meshes and hand poses ?
What determines grip points in custom meshes?
For example, if I make FBX models of a gun or a cup, bring it to Horizon World Desktop Editor, how do I make sure that when user grabs, the object ends up being held exactly how I need it to be held?
I am also wondering whether it's possible to set a pose on the grabbing hand, for hand to align with the object being grabbed.
There are anchor positions you can set to a grabbable for the right hand and left hand use. There are two for VR players and 2 for web and mobile players. These options will appear on the grabbables properties panel once set to interactive/grabbable.