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motorsep
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5 months ago
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Grip points in custom meshes and hand poses ?

What determines grip points in custom meshes? 

For example, if I make FBX models of a gun or a cup, bring it to Horizon World Desktop Editor, how do I make sure that when user grabs, the object ends up being held exactly how I need it to be held?

I am also wondering whether it's possible to set a pose on the grabbing hand, for hand to align with the object being grabbed.

  • There are anchor positions you can set to a grabbable for the right hand and left hand use. There are two for VR players and 2 for web and mobile players. These options will appear on the grabbables properties panel once set to interactive/grabbable.

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  • There are anchor positions you can set to a grabbable for the right hand and left hand use. There are two for VR players and 2 for web and mobile players. These options will appear on the grabbables properties panel once set to interactive/grabbable.