Having some game breaking horizon bugs for my comp game, any advice?
Im running into some really frustrating bugs that seem to be on horizon's side. Curious if anyone has any suggestions or workarounds, as the due date is soon.
1. Only players added as collaborators are able to join my published world. If they are not added to the world, they just get stuck in an infinite loading screen. I'm worried this will keep people from being able to play my game. The world is NOT set to private.
2. Jump is breaking over time. It has been fine until today, once getting 5+ people in the world. It seems like a compounding downwards gravity is getting added. Within 5 mins, players could not jump, and going onto objects that are supposed to launch the player stop working. Given that jumping is one of the main mechanics of my game, its a pretty brutal bug which makes the game unplayable. I assume it has to do with me adding force to the player on certain collisions, but adding force in 1 frame should not be constantly adding downwards force (especially with there never being any downwards force added to begin with)
3. Adding force to objects/player seems not work consistently.
The first time I add force to an object, it loses all momentum after 5 feet or so, and drops. All subsequent launches work as expected. I have tried prewarming the physics with their collision and visuals off, but that doesnt work unfortunately. Adding player force seems to behave erratically,