InaCentaur
8 months agoStart Member
Hz Typescript Hierarchy GameObject best practices
I had assumed extra geometry would add unnecessary draw calls, so in general, scripts are in empty gameobjects. Howevver in tutorial worlds, I notice specific cubes made for typescript scripts... so now I wonder whether there are best practices or performance considerations that might not apply??
Should Hz typescripts be in empty gameobjects or as floating cubes?
