LadyMo218
10 months agoMember
Image Plane Assets
Has anyone created and/or used assets that were constructed completely from image planes? Does this save on geo capacity? And by doing so, does is negatively affect frame rate or world performance?
Technically,
yes. My basketball court is an image plane. But looks like a basketball court. My basketball nets were originally made with a lot of geo but I had to optimize so it’s now a cylindar with a basketball net image wrapped around it and looks just like a regular basketball net. You can create a trim sheet and have all those images on it and that’ll help reduce dropped frame rates and increase performance. All the labels in my world are on 1 BA trim sheet. I went from using around 16 textures to using only 1 trim sheet for those.