Forum Discussion

LadyMo218's avatar
LadyMo218
Member
10 months ago
Solved

Image Plane Assets

Has anyone created and/or used assets that were constructed completely from image planes? Does this save on geo capacity? And by doing so, does is negatively affect frame rate or world performance?

  • Technically,

    yes. My basketball court is an image plane. But looks like a basketball court. My basketball nets were originally made with a lot of geo but I had to optimize so it’s now a cylindar with a basketball net image wrapped around it and looks just like a regular basketball net. You can create a trim sheet and have all those images on it and that’ll help reduce dropped frame rates and increase performance. All the labels in my world are on 1 BA trim sheet. I went from using around 16 textures to using only 1 trim sheet for those. 

4 Replies

  • Technically,

    yes. My basketball court is an image plane. But looks like a basketball court. My basketball nets were originally made with a lot of geo but I had to optimize so it’s now a cylindar with a basketball net image wrapped around it and looks just like a regular basketball net. You can create a trim sheet and have all those images on it and that’ll help reduce dropped frame rates and increase performance. All the labels in my world are on 1 BA trim sheet. I went from using around 16 textures to using only 1 trim sheet for those. 

  • Yes. That is what I do. Blender provides you with the tools and modifiers such as Extrude, Bevel, and so on. Subdividing or adding loop cuts will help you use those to bring your imaged planes to life. Also in edit mode you can turn on Correct Face Attributes to stop things such as texture stretching from happening. Also as Kayrrie mentioned texture packing/baking and bringing in your models joined will help with draw calls and world performance as well.