Inaccurate Physics Collision
So i've been fighting this weird problem where i place down 2 large plat planes perfect leveled with eachother. When i place a simple sphere with physics enabled and apply force to the sphere to push it across the planes, at certain (high enough speed) it would seem to collide hard at the transition between planes (even when planes overlap). This does not happy very low velocity, but at higher velocity this would almost always happen (with some random factors).
I have tested with spheres, capsules, cubes etc... also for the ground i have tested with planes, cubes as well
Have anyone encountered this issue? and know how to fix? This has made it difficult for me to create a smooth racing game without the need for 1 continuous mesh.
EDIT: i tested with beveled cube, and this time the bug will occur even with just 1 single mesh, there is something wrong with the physics engine's collision responsive