Network Events no longer working in world
Im creating a world which was working fine until a point,
i tried to use SpawnAsset() too many times in quick succession (spawning 20 zombies), I seem to have triggered some sort of world capacity limit, because now no network events at all are working.
My world capacity shows my world as well under the limit, but all network events that have been working fine previously now no longer work including things not related to spawning at all.
Ive tried registering to the OnAssetSpawnFailed callback but i get no errors in console, which leads me to believe the spawn request isnt even getting sent.
I get no errors or warnings in log. What can i try?
Try removing or commenting out the spawning and see if it works. If not duplicate the world and remove/comment out the spawning.