Noesis MouseUp bug?
It seems like Noesis MouseUp event will pass the same mouse position as the MouseDown event. And worse is that MouseMove is disabled during MouseDown. This makes it impossible to track if mouse down and up events occurred at different locations. Is there a setting or config to overcome this with Noesis? Also i dont wanna use focusedInteraction
Ok so after extensive testing i kinda figured out why. When interaction mode is set to "Interactive, non blocking", the Horizon controls somehow consumes all the input before it is routed to Noesis. Only when setting Noesis to "Interactive blocking" then everything works. But this makes u lose the ability to control player and camera. So right now it is not possible to easily detect mouse move while also having the Horizon Controls enabled. The only work around is to build your own Control system to be able to both controlling the player and detecting screen interactions