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sunight's avatar
sunight
Honored Guest
1 month ago

Noesis UI interrupting my gesture input

I'm using Focused Interaction Mode whole time in game.

player.enterFocusedInteractionMode({disableFocusExitButton: true});

It worked well until I add add Noesis Gizmo into my world.

Noesis UI interaction is working well.

But after hide all of Noesis UI, my gesture point(that white circle one) is not following my finger and it keeps trying to be fixed in specific position(usually, last touched position)

Even if I don't touch the screen, gesture point is showing like it is touched very quickly.

gesture point is flickering even though not touch the screen

 

I'm hiding Noesis UI like below, is this wrong way?

show(): void {
    this.entity.visible.set(true);
}

hide(): void {
    this.entity.visible.set(false);
}

If I remove all of Noesis Gizmos in the world, gesture is working well.

2 Replies

  • I'm not sure, but try hiding it with this.entity.setVisibilityForPlayers and see if it makes any difference.

  • Had this same issue. I worked around it by having a UIgizmo route input to Noesis :(