Optimization best practices for CMI
Hello fellow creators!
I'll start by saying that I absolutely love 3D modeling and CMI (so much so that I'm currently back in school for it). So, I don't just want to make pretty things, I want visitors of my worlds to have great experiences when they enter them, especially first impressions. With that said, I have done my own research during my build and spoken to some amazing creators on the platform, but I would love to hear from all the CMI creators/3D modelers on here, especially if you build your own assets, what are your best suggestions/tips, and best practices for optimizing your builds/assets for VR/Horizon Worlds? Such as, what is your go to amount of polygons(faces) or vertices? I know HZW allows a big amount of verts, but from your experiences creating in VR, what is your recommended amount of verts or polys/faces per asset and world? What are the best ways to ensure less draw calls and high FPS? Maybe, what are some things us modelers should def avoid?
Any and all advise to help us optimize the best way possible, would be amazing! (I have to tag SpaceGlitterUnicorn on this cause IYKYK lol)
-Kayrrie