flarb
10 months agoPartner
Previewing on mobile? And mobile performance profling?
So my world runs fine in VR, but it seems choppy on mobile. What poly counts are recommended for the entire scene? I don't think I have a ton, but then again I'm not sure what the guidelines are.
And is there a way to preview unpublished / draft worlds on your actual mobile device? I edit with the desktop editor, and I use its preview functions...but I need to actually preview on a phone to see if there are any performance problems.
Although I think it's weird that I have performance issues given that I'm testing on an iPhone 16 Pro Max.
BTW--LOD generation would be cool...and we could drop the default LOD level on lower end devices.