Forum Discussion

dello32's avatar
dello32
MHCP Member
9 months ago

Published world different from Editor

My published world looks very different from how it appears in the editor.
Has anyone else experienced this issue?
 
Here are the differences I noticed:
  • The lighting is extremely bright, and I lose important environment effects like pink smoke and the dark ambiance.
  • The script that changes object colors works on the spotlights, but not on the "stab" on the floor (which is an Asset object).
this is the Editor:

This is the Publish:

 

 

Here’s my world if anyone wants to try it and let me know if it works for them:
Name: EverybodyQuiz
 
Please help! 😢

10 Replies

  • MetaStoreHelp's avatar
    MetaStoreHelp
    Community Manager

    Hi there,

     

    We understand that visual issues on Horizon Worlds can be very frustrating, especially after you put all the work into creating your world!

     

    So we can take a look at the issue further, we recommend that you submit a bug report so that our engineers can take a look. To do this:

     

    Open the Horizon Worlds app and press down simultaneously the A&B buttons on the right controller and the X&Y buttons on the left controller as pressing all four buttons will start the process of the bug collection, then you can submit details of the issue.

     

    We hope this helps you out!

  • Drewls's avatar
    Drewls
    Start Partner

    Hey dello32 I just checked out your world. Nice work! It's a fun, some of those questions sure made me feel dumb lol. 
    I'm guessing you are doing that hackathon right? So I checked it out on my phone. 
    My big pieces of criticism are 
    1. I sort of got the magnetic poetry ui/ but still didn't fully understand those rooms. Even though I'm one of the smarted people in that world so far, I still would have liked to have some onboarding or some sort of hype man to get me ready for the experience. 
    2. When playing the game on mobile, I would have to do this funky look up look down at the buttons thing. It'd be nice to just add some UI to the screen so that I don't have to look away from the questions or something like that. I know it's not the easiest thing to fix. 

    Maybe some more passes on UI would be good. I'd also like some more feedback in game like if I get an answer right I should get like some sort of trophy, a parade and have a library named after me or something... If I get an answer wrong, I should feel like a door mat for a worm that wipes hit worm feet on it before coming home after a hard day at worm work. 

    Hope that feedback is helpful. You got some time do dial this thing in! 
    Feel free to reach out if you need any more feedback or help. 

    Cheer! 



    • dello32's avatar
      dello32
      MHCP Member

      Hey, thanks a lot for taking the time to test my world — I really appreciate it! 😊

      That said, your feedback doesn't really address the issue I was trying to solve.
      I’m actually trying to figure out why the published version of the world looks so different from the editor.

      Just to help me troubleshoot — when you played:

      • Was the floor animated like in the editor?

      • Was the whole scene super bright, even though it’s supposed to be dimly lit with pink smoke and a darker mood?

      • do you already have this issue?

      If things looked “normal” to you, maybe it’s a bug on my side or a device-specific issue. Either way, your help is still valuable, so thanks again!

      Let me know what you saw! 🙏

      • Drewls's avatar
        Drewls
        Start Partner

         I don’t think the lighting / animations are working the way you intended. 

  • meta: for the first point: "I lose important environment effects"
    ==> the option EnvironmentGizmo / Skydome Type / Custom Gradient DOES NOT WORK IN PUBLISH.
    Could you pass the information on to your dev team?

    • Ben.SH's avatar
      Ben.SH
      Community Manager

      Thanks for flagging this issue dello32. Can you file a bug report in desktop editor in the world that is experiencing this issue?

      • dello32's avatar
        dello32
        MHCP Member

        Thanks Ben.
        I have isolated the bug in another world and created a ticket. The isolated script is:

        class LightManager extends hz.Component<typeof LightManager> {
          start() {
            const mesh = this.world.getEntitiesWithTags(['dynMeshLight'])[0].as(hz.MeshEntity);
            mesh.style.tintColor.set(new hz.Color(0, 1, 0));
          }
        }
        hz.Component.register(LightManager);

        style.tintColor.set() not working on my publish world.
  • More precision: stab change colored order are store in an array initialised at prestart. So, i try to move init at start, preplace stab Asset by a direct imported fbx mesh but the color does not change. I print the lenght of the array in a TextGizmo and its ok.

    Is there tools for debuging a publish world? Its my first world and i have no experience with Publish debug. Just create a TextGizmo and print value will sooooo long. meta, any help?

    • MetaStoreHelp's avatar
      MetaStoreHelp
      Community Manager

      Hi there,

       

      Thanks for posting into our forum. We see you're having some problems developing your world, and we'd like to point you in the right direction for some help! You can check out our Horizon Developer Support Center that has a ton of resources and tools you should find useful with your development.

       

      Hopefully this helps you out and we wish you the best of luck developing your world!