question about capacity and frame rate
I wanted to know from creators how are usaving on / using capacity....thoughts I been asset spawning and using textures to save but I'd love to hear other ways to save on capacity so world can function more under limitations an still have creativity @members
That is a long answer as we are all learning new ways to push the limits of what is possible. For starters, if an object doesn't need to be collidable, turn that off in the properties panel. Also unless you are doing something with the object ensure the motion is turned off. Beyond that everything in the world can hit performance and we need to keep our metrics like FPS up and memory down as much as much as possible.
Also check out the community creator's manual as there are many points made in there about how to improve the technical performance of your world. Just search this page for 'performance' and if you are still running into issues, play around with settings and your scripts while watching your real time metrics, see what you can figure out. Perhaps you will discover a new way to push the limits.
https://developers.meta.com/horizon-worlds/learn/documentation/mhcp-program/community-tutorials/creator-manual