Questions on Vertex Limits, Streaming, and World Size in Horizon Worlds
Hi,
I’ve been reviewing the World Streaming documentation and had a few questions as we plan a larger-scale experience:
Do level/subworld streaming systems raise the overall ceiling for vertices or triangles?
Or are we still limited by the same global budget, even if the content is split into multiple sublevels?Can sublevels be dynamically loaded/unloaded based on each player's location or visibility?
For example, if we track what each user can see or access, can we load only the levels relevant to them, instead of loading all sublevels globally for every player?Is there a maximum physical size for the world or any spatial boundaries we should be aware of?
We're planning to divide our experience into distinct sections (e.g. themed areas) and teleport users between them. Each section would be its own sublevel. Would that approach work within Horizon’s spatial or performance constraints?
Any guidance or best practices would be really helpful. Thanks!