Populate.World
11 months agoMHCP Member
Scaling imported models
Hey, I am toying with the LaserGun from the tutorial and trying to replace the example assets with custom models. For some reason the mesh I am importing for the LaserShot replacement is not scalin...
- 11 months ago
Seems to be working now, so what I believe was the issue came down to using "replace" and "update" of the model after changing pivot points. It is a nested object. I am not sure if that is a known bug, but happy to log it if anyone wants to point me in the right direction.
There was also a large offset from
this.props.laserBeam.moveRelativeTo(this.entity, new Vec3(0, laserLength / (2 * thisEntityScaleY), 0))I settled with the Y value of Vec3 set to thisEntityScaleY and it looks fine. Also worked well just setting it to 1.
Phew, now I can move on 😅 Thanks for the response SeeingBlue 😎