Forum Discussion

KevinJardine's avatar
9 months ago
Solved

Sublevels

I have a world where a team with one designated captain get in a starship and travel to a star station. They can choose one of multiple star stations each at a different star.

I have coded one star station and it takes up about 2.5 Gb. Now most of the star stations share textures and other resources, but still I am looking into some world or asset streaming way to split this up.

If I choose the sublevel approach does that mean that everyone in my world must be in the same sublevel? Ideally I'd like it to be possible for different teams to choose different star stations.

  • SeeingBlue's avatar
    SeeingBlue
    8 months ago

    In the sense that world streaming will allow you to load and unload static portions of your world, yes. This means you can remove parts that aren't being used and recover resources. Asset spawning will allow you to do the same with dynamic parts of your world.

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