Forum Discussion

Misty.Lou.Who's avatar
Misty.Lou.Who
MHCP Partner
1 year ago
Solved

Texture Resolution and dimensions

Hey everyone! I’ve got two questions:

  1. What’s the recommended resolution and size for textures? I’ve uploaded a few, but I’ve noticed they appear blurry when applied to shapes.

  2. The same issue seems to happen with PNGs (pictures or clipart) in my world. When you move too far away, they get blurry. I’ve seen other worlds where the images stay sharp, even when you move back. Any tips on how to achieve that?

  • If you are ok with your texture being unlit, you can use the _UIO material type. It does not as aggressively mipmap the texture with distance, so they will be clearer from farther away.

4 Replies

  • I wish I could provide an answer. For the pre-made drop down list of textures(that seem to tile), I wish we could add our own. Tiled textures are exactly what I want. 

    • LadyMo218's avatar
      LadyMo218
      Start Member

      Yep this! If they can provide us with the specs to make our textures tile, that would be awesome. Either that or a slider to adjust the scale of the texture depending on the size of the object.

  • GoodGameGomez's avatar
    GoodGameGomez
    Community Manager

    We have a few best practices guides, specs, and recommendation docs on our learn site: https://developers.meta.com/horizon-worlds/learn/documentation/custom-model-import/creating-custom-models-for-horizon-worlds/guidance-for-custom-models-budgets-and-model-specs

     

    We don’t specify a “minimum” resolution or the “best” resolution as that is situationally dependent. The max, however is 4096x4096.

     

    Let me ask around with the team to see if there is some widely accepted resolution that works best in most scenarios. I’ll also pass along the texture tiling request.

     

  • If you are ok with your texture being unlit, you can use the _UIO material type. It does not as aggressively mipmap the texture with distance, so they will be clearer from farther away.