Sarah_Smiles
8 months agoPartner
Tint and Color Accuracy
Hi all,
My team and I are working on a project where color matching is very important. As such, we have an RGB value (one example: 0.0078,0.5333,0.6470 in the blue image) that we are using across both game asset Tints and Custom UI elements.
On the custom UI, the color appears correct, but when used as a tint, it's a very different color. This is most noticeable with reds, which appear pink. All of our assets are unlit.
With red:
Is there a way to make "Tint" function more like a full recolor than whatever it's doing?
SpaceGlitterUnicornbecause 3D assets!