Forum Discussion

el.final.boss's avatar
el.final.boss
MHCP Member
9 months ago

Tri Meshes and SubD aren't Friends... Is there a way to let my project work with both? Or refactor?

So when trying to publish my horizon hackathon project updates, I get an issue that says I'm using "pre-release features" upon talking to the amazing Deepak N on the Meta team it sounds like it could be caused by the fact that we're using SubD (primatives) with Triangle Mesh objects. 

The problem is, we have hundreds of SubD geometry objects in the game, and most likely the best path forward for us would be to remove all the Tri-Mesh features. Was wondering if anyone knows a work around or any way to "activate the pre-release features" so we can get test builds of the updated world out and ready to share.

We have HUNDREDS of subD objects and maybe 30 tri meshes -- so prob will switch those out. IS this the only solution, though? Or can Meta flip a switch to let us use both? Or am I just dumb and missing something totally easy and obvious. Help me forum people, you're my only hope...

2 Replies

  • Hey el.final.boss!

    You're correct in that you would have to remove either the tri-mesh or SubD/primitive objects as they can't co-exist in the same world.

    However, there are a couple of solutions you can explore. You could consider replacing all the primitives with tri-mesh equivalents, either by importing them or using GenAI. Alternatively, you could remove the tri-mesh objects and focus entirely on primitives.

    Let me know if you need further assistance!

  • Ended up stripping out all the tri-mesh stuff and used the primative (subd) and the assets made with this to create the world O__O