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InaCentaur's avatar
8 months ago

Tricks and techniques for perfectly framing a fixed camera?

Tricks and techniques for perfectly framing a fixed camera?

 

Is there a way to preview the fixed camera before jumping into simulation mode? 

Is there maybe some sort of camera frustrum shape that can be used? 

3 Replies

  • Since the camera relies on local scripts, simulation is required to see it working. What I normally do is that I make dummy scripts that I can use to skip gameplay logic. For the camera one, you could make a script that listen for when the player enters the world and immediately places you into fixed camera mode (with the help of a local script)

    • InaCentaur's avatar
      InaCentaur
      Member

      this is a useful script, do you also have one where you can tweak the fixed camera in simulation mode and then just console.log the position rotation? 

      • PigeonNo12's avatar
        PigeonNo12
        Partner

        I don't have that functionality, but it's definitely possible to create with the existing APIs