Forum Discussion
3 Replies
- PigeonNo12Partner
Since the camera relies on local scripts, simulation is required to see it working. What I normally do is that I make dummy scripts that I can use to skip gameplay logic. For the camera one, you could make a script that listen for when the player enters the world and immediately places you into fixed camera mode (with the help of a local script)
- InaCentaurMember
this is a useful script, do you also have one where you can tweak the fixed camera in simulation mode and then just console.log the position rotation?
- PigeonNo12Partner
I don't have that functionality, but it's definitely possible to create with the existing APIs